-Client synchronization occurs when immediately after a client connects to a host or server and the connection is approved. During the client synchronization process, the server will determine everything that a client might need to know about in order to join an in progress network session (networked game session). Netcode for GameObjects provides you with the ability to select the client synchronization mode that best suits your project's needs. During client synchronization a client will automatically set its local client synchronization mode to match that of the server or host setting.
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