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docs/learn/clientside-interpolation.md

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title: Improving performance with client-side interpolation
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As outlined in [Understanding latency](lagandpacketloss.md), latency and jitter can negatively affect gameplay experience for users. In addition to managing [tick and update rates](tick-and-update-rates.md), you can also use client-side interpolation to improve perceived latency for users.
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As outlined in [Understanding latency](lagandpacketloss.md), latency and jitter can negatively affect gameplay experience for users. In addition to managing [tick and update rates](ticks-and-update-rates.md), you can also use client-side interpolation to improve perceived latency for users.
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## Without latency mitigation
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