You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: mppm/release-notes/release-notes.md
+92Lines changed: 92 additions & 0 deletions
Original file line number
Diff line number
Diff line change
@@ -4,6 +4,98 @@ title: Release notes
4
4
description: Release notes for Multiplayer Play Mode including new features, updates, bug fixes, and known issues.
5
5
---
6
6
7
+
## [1.3.2] - 2024-11-14
8
+
9
+
### Fixed
10
+
- Fixed clones so that they correctly deactivate when you stop a play mode scenario during the clone activation.
11
+
- Fixed the clone editor's layout configuration so that it displays correctly when you enable Playmode Tools.
12
+
- Fixed the compilation error "'UnityPlayer' does not contain a definition for 'Role'" when the Dedicated Server package version doesn't match.
13
+
14
+
### Added
15
+
- On Windows devices, the Virtual Player window now remains anchored when you use the same layout in Play mode and Edit mode.
16
+
17
+
## [1.3.1] - 2024-10-21
18
+
19
+
### Fixed
20
+
21
+
- Fixed an issue where the "Player [X] failed to sync" window appeared without a synchronization issue.
22
+
- The Virtual Player folder now refreshes when you update the package, Unity Editor, or Editor changeset version.
23
+
24
+
### Added
25
+
26
+
- Added a help box to the Multiplayer window to stop package imports while the virtual player(s) are activating. The help box remains visible until all virtual player(s) are ready.
27
+
- Added Multiplayer Menu links to the **Scenario Configuration** and the **Scenarios** status in **Windows** > **Multiplayer**.
28
+
29
+
## [1.3.0] - 2024-09-26
30
+
31
+
### Changed
32
+
33
+
- Updated `com.unity.services.multiplayer` to release version 1.3.0.
34
+
35
+
### Fixed
36
+
37
+
- Increased the minimum Engine version to 6000.0.22f1 to fix a crash that happened when you use virtual players and a build profile.
38
+
39
+
## [1.3.0-pre.3] - 2024-09-20
40
+
41
+
### Changed
42
+
43
+
- Replaced the **Original Name** property in the **Remote Instances** > **Advance Configuration** section with the **Identifier** property. The **Identifier** string field creates a unique name for the Multiplay Build, Build Configuration, and Fleet. This name uses the format `CreatedFromTheUnityEditor-[identifier]-[username]`.
44
+
45
+
### Added
46
+
47
+
- Added stream logs to main editor option for additional editor instances.
48
+
- Fixed an issue where domain reloads caused streaming logs from local instances to stop.
49
+
- Added a percentage progress to the Play mode Status Window for the preparing, deploying, and launching stages.
50
+
51
+
### Fixed
52
+
53
+
- Removed the compilation warning "This async method lacks 'await' operators and will run synchronously".
54
+
- Enabled log streaming from remote instances.
55
+
- Code changes now sync consistently between the Main editor and the virtual player when you use Rider.
56
+
- Fixed the "Asset out of sync" error that appeared when the virtual player didn't start in the correct build target.
57
+
58
+
## [1.3.0-pre.2] - 2024-08-14
59
+
60
+
### Fixed
61
+
- Fixed an issue where the virtual player called `OpenScene()` and `CloseScene()` during Play mode when multiple scenes existed in the project.
62
+
- Fixed the error "Type is not a supported string value" that appeared when you add a tag to the Main editor instance.
63
+
- Tags now persist in the **Tag** dropdown after you navigate away from the **Scenario configuration** window.
64
+
- Fixed the error "Multiplayer Play Mode can't spawn virtual player" in Play mode.
65
+
66
+
### Changed
67
+
- The Multiplayer Play Mode Window is now disabled when you select a Play Mode Scenario.
68
+
69
+
## [1.3.0-pre.1] - 2024-07-26
70
+
71
+
### Changed
72
+
- Reduced the time it takes to enter Play mode with remote instances on consecutive runs that create the same build files.
73
+
- Added the **Editor** property to the **Play mode scenario** window that you can use to disable the Main editor instance.
74
+
- Updated the remote deployment dependency to `com.unity.services.multiplayer@1.0.0-pre.1`.
75
+
- Removed UPM from the clones to improve performance and so clones rely on library redirect as originally intended.
76
+
77
+
### Fixed
78
+
- Added a window that gives you the option to **Save**, **Don’t Save**, or **Cancel** when you initiate a virtual player with an unsaved scene.
79
+
- Fixed the "Asset database is out of sync" error that appeared when virtual player opened.
80
+
81
+
## [1.3.0-exp.4] - 2024-07-16
82
+
83
+
### Changed
84
+
- Updated the remote deployment dependency to `com.unity.services.multiplayer@0.6.0`.
85
+
86
+
## [1.3.0-exp.3] - 2024-07-11
87
+
88
+
### Changed
89
+
- Moved the Multiplayer Window from **Window** > **Multiplayer Playmode** to **Window** > **Multiplayer** > **Multiplayer Playmode** to ensure consistency with the other Multiplayer packages.
90
+
- Scenario status popup title changed from **Connection Status** to **Instances Status**.
91
+
92
+
### Added
93
+
- Added the Playmode Status Window that gives more information about each instance in the scenario
94
+
95
+
### Fixed
96
+
- Removed warning log when the multiplay package is not installed. Information message now appears only in the UI in the "configure play mode scenarios" window.
97
+
- Fixed remote instances default arguments from `-log` to `-logFile`.
0 commit comments