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Develop into main (#1419)
Co-authored-by: Amy Reeve <amy.reeve@unity3d.com> Co-authored-by: JiaRen <jia.ren@unity3d.com>
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mppm/play-mode-scenario/play-mode-scenario-configure-build.md

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@@ -12,7 +12,13 @@ When you set up a Play Mode scenario, you can create the following type of insta
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## Configure and build a remote instance
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A remote instance exists in the [Unity Cloud](https://docs.unity.com/cloud/en-us) and uses [Unity Gaming Services (UGS) Multiplay Hosting](https://docs.unity.com/ugs/en-us/manual/game-server-hosting/manual/welcome-to-multiplay). You can start using Multiplay Hosting for free, but server use can incur a cost even when it's not running a process or hosting any users. To reduce cost in a project that uses Multiplay Hosting, open the [Unity Cloud Dashboard](http://cloud.unity.com/) and reduce the **Minimum Available Scaling** property value to 0. To learn more about Multiplay Hosting costs, refer to [UGS pricing](https://unity.com/products/gaming-services/pricing).
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A remote instance exists in the [Unity Cloud](https://docs.unity.com/cloud/en-us) and uses [Unity Gaming Services (UGS) Multiplay Hosting](https://docs.unity.com/ugs/en-us/manual/game-server-hosting/manual/welcome-to-multiplay).
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:::tip Multiplay Hosting cost
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You can start using Multiplay Hosting for free, but server use can cost money even when it's not running a process or hosting any users. To reduce cost in a project that uses Multiplay Hosting, open the [Unity Cloud Dashboard](http://cloud.unity.com/) and reduce the **Minimum Available Scaling** property value to 0. To learn more about Multiplay Hosting costs, refer to [UGS pricing](https://unity.com/products/gaming-services/pricing).
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You can only have one remote instance in a Play Mode Scenario and it can only run on a Linux platform.
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mppm_versioned_docs/version-1.3.3/play-mode-scenario/play-mode-scenario-configure-build.md

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## Configure and build a remote instance
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A remote instance exists in the [Unity Cloud](https://docs.unity.com/cloud/en-us) and uses [Unity Gaming Services (UGS) Multiplay Hosting](https://docs.unity.com/ugs/en-us/manual/game-server-hosting/manual/welcome-to-multiplay). You can start using Multiplay Hosting for free, but server use can incur a cost even when it's not running a process or hosting any users. To reduce cost in a project that uses Multiplay Hosting, open the [Unity Cloud Dashboard](http://cloud.unity.com/) and reduce the **Minimum Available Scaling** property value to 0. To learn more about Multiplay Hosting costs, refer to [UGS pricing](https://unity.com/products/gaming-services/pricing).
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A remote instance exists in the [Unity Cloud](https://docs.unity.com/cloud/en-us) and uses [Unity Gaming Services (UGS) Multiplay Hosting](https://docs.unity.com/ugs/en-us/manual/game-server-hosting/manual/welcome-to-multiplay).
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:::tip Multiplay Hosting cost
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You can start using Multiplay Hosting for free, but server use can cost money even when it's not running a process or hosting any users. To reduce cost in a project that uses Multiplay Hosting, open the [Unity Cloud Dashboard](http://cloud.unity.com/) and reduce the **Minimum Available Scaling** property value to 0. To learn more about Multiplay Hosting costs, refer to [UGS pricing](https://unity.com/products/gaming-services/pricing).
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:::
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You can only have one remote instance in a Play Mode Scenario and it can only run on a Linux platform.
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