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jabbacakesKwaGabrielVic-Cooperhyryelcdmazom
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Develop into main to update homepage (#1352)
Co-authored-by: Gabriel Kwa <118412402+KwaGabriel@users.noreply.github.com> Co-authored-by: Vic Cooper <63712500+Vic-Cooper@users.noreply.github.com> Co-authored-by: Nicolas PERNOT <hyryel@hotmail.com> Co-authored-by: Cristian Mazo <cristianm@unity3d.com>
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docusaurus.config.js

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const headTags = require("./config/scripts.config.js");
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module.exports = {
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title: "Unity Multiplayer Networking",
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title: "Unity Multiplayer",
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tagline: "Build multiplayer games in Unity",
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url: "https://docs-multiplayer.unity3d.com/",
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headTags,
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],
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},
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{
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title: "Multiplayer Networking",
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title: "Multiplayer",
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items: [
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{
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label: "Licenses",
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title: "Contact",
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items: [
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{
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label: "Unity Multiplayer Forum",
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href: "https://forum.unity.com/forums/multiplayer.26/",
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label: "Unity Multiplayer Discussions",
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href: "https://discussions.unity.com/lists/multiplayer",
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},
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{
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label: "Unity Forums",
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href: "https://forum.unity.com/",
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label: "Unity Discussions",
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href: "https://discussions.unity.com",
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},
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{
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label: "Discord",
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copyright: ${new Date().getFullYear()} Unity Technologies`,
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},
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navbar: {
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title: "Multiplayer Networking",
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title: "Multiplayer",
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logo: {
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alt: "Unity",
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src: "img/logo.png",

mppm/about.md

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Multiplayer Play Mode version 1.1.0 is compatible with Unity Editor versions 6000.0.3f1 or later.
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## Compatibility
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Multiplayer Play Mode version 1.1.0 is compatible with Unity Editor versions 6000.0.3f1 or later.
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## Multiplayer Play Mode terminology
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The following have specific meaning in relation to Multiplayer Play Mode:

mppm/mppm-reference/play-mode-scenario-window-reference.md

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|Additional Editor Instances|||A [virtual player](https://docs-multiplayer.unity3d.com/mppm/current/virtual-players/) that exists in the Unity Editor.|
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||Name||The name for this additional Editor instance that appears in the [Play Mode status window](play-mode-scenario-window-reference.md). |
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||Multiplayer Role||The [Multiplayer Role](https://docs.unity3d.com/Packages/com.unity.dedicated-server@1.3/manual/multiplayer-roles.html) that this instance uses. Unity uses this Multiplayer Role and ignores the Multiplayer Role you assign in the Project Settings window. This property appears when the [Dedicated Server package](https://docs.unity3d.com/Packages/com.unity.dedicated-server@1.3/manual/index.html) exists in your project|
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||Tag||One or more reference words that you can use in a script to assign the main Editor Player to a certain behavior.
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To control whether a player exists on the client or server, use the **Multiplayer Role** property.|
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||Tag||One or more reference words that you can use in a script to assign the main Editor Player to a certain behavior.<br/>To control whether a player exists on the client or server, use the **Multiplayer Role** property.|
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|Local Instances|||Instances of this project that run on your local machine.|
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||Name||The name of this instance that appears in the [Play Mode status window](play-mode-scenario-window-reference.md).|
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||Build Profile||The [Build Profile](https://docs.unity3d.com/6000.0/Documentation/Manual/build-profiles.html) that this instance uses. When you build on a Windows device, select the Windows platform. When you build on a MacOS device, select the MacOS platform.|
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|||Arguments|The [UGS launch parameters](https://docs.unity.com/ugs/manual/game-server-hosting/manual/concepts/launch-parameters) that modify this instance.|
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|Remote Instances|||Instances that exist in the [Unity Cloud](https://docs.unity.com/cloud/en-us) and use [Unity Gaming Services (UGS) Multiplay Hosting](https://docs.unity.com/ugs/en-us/manual/game-server-hosting/manual/welcome-to-multiplay).|
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||Name||The name of this instance that appears in the [Play Mode status window](play-mode-scenario-window-reference.md).|
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||Identifier||The label, in a string, that determines the name of the Multiplay build, fleet, and server. This string field uses the format `CreatedFromTheUnityEditor-[identifier]-[username]`. Don't use any special characters.|
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||Multiplayer Role||The [Multiplayer Role](https://docs.unity3d.com/Packages/com.unity.dedicated-server@1.3/manual/multiplayer-roles.html) that this remote instance uses. Unity uses this Multiplayer Role and ignores the Multiplayer Role you assign in the Project Settings window. This property appears when the [Dedicated Server package](https://docs.unity3d.com/Packages/com.unity.dedicated-server@1.3/manual/index.html) exists in your project|
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||Advanced Configuration|||Optional properties that you can use to debug and control this remote instance. |
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|||Fleet Name|The name of the server fleet to display in the Multiplayer Hosting environment. |

mppm/play-mode-scenario/play-mode-scenario-req.md

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* You can only run a remote instance on the Linux platform.
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* You can only run a local instance on Mac, Linux, or Windows platforms.
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* Play Mode scenarios doesn’t support [Play Mode shortcuts](https://docs.unity3d.com/6000.0/Documentation/Manual/UnityHotkeys.html).
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* When you enable [domain reloading](https://docs.unity3d.com/Manual/DomainReloading.html), streaming logs for local instances might stop working.
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## Additional resources
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* [Netcode for Entities Project Setup](https://docs.unity3d.com/Packages/com.unity.netcode@1.0/manual/installation.html)
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* [Multiplayer Play Mode System requirements and compatibility](sys-req.md)
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* [Play Mode scenario window reference](mppm-reference/play-mode-scenario-window-reference.md)
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* [Create a Play Mode scenario](play-mode-scenario-create.md)
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* [Create a Play Mode scenario](play-mode-scenario-create.md)

mppm/virtual-players/virtual-players.md

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|-|-|
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| [Activate a Virtual Player](../virtual-players/virtual-players-enable) | Set up Virtual Players. |
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| [Focus the Multiplayer Play Mode view on a Virtual Player](../virtual-players/virtual-players-focus) | Switch the Multiplayer Play Mode view between Players. |
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| [Change the layout of a Virtual Player](../virtual-players/virtual-players-layout)| Control which parts of the [Unity Interface](https://docs.unity3d.com/Manual/UsingTheEditor.html) appear in a Virtual Player. |
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| [Change the layout of a Virtual Player](../virtual-players/virtual-players-layout)| Control which parts of the [Unity Interface](https://docs.unity3d.com/Manual/UsingTheEditor.html) appear in a Virtual Player. |

mppm_versioned_docs/version-1.0.0/about.md

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## Compatibility
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Multiplayer Play Mode version 1.0.0 is compatible with Unity Editor versions 6000.0.3f1 or later.
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## Compatibility
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Multiplayer Play Mode version 1.0.0 is compatible with Unity Editor versions 2023.1 or later.
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## Multiplayer Play Mode terminology
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The following have specific meaning in relation to Multiplayer Play Mode:

mppm_versioned_docs/version-1.0.0/troubleshoot/debug-mppm.md

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Use the Test Runner included in the [Unity Test Framework (UTF)](https://docs.unity3d.com/Packages/com.unity.test-framework@2.0/manual/index.html) to test players in a multiplayer project.
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:::note:
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:::note
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Multiplayer Play Mode is compatible with Unity Editor versions 2023.1 or later.
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:::
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src/pages/index.js

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title: "Unity Transport and Netcode for GameObjects",
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imageUrl: "img/hilight-code.jpg",
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description: (
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<>Unity Netcode for GameObject uses Unity Transport by default!</>
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<>Unity Transport is a low-level networking library for multiplayer game development. It's the underlying protocol for Netcode for GameObjects, but you can also use it with a custom solution.</>
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),
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link: (
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<>
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<p className="hero__subtitle">{siteConfig.tagline}</p>
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<div className="buttons-pages">
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<Link
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className={clsx(
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"button button--outline button--secondary button--lg",
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styles.getStarted
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)}
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to={useBaseUrl("netcode/current/about")}
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className={clsx(
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"button button--outline button--secondary button--lg",
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styles.heroButton
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)}
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to={useBaseUrl("netcode/current/about")}
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>
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Get Started
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Get started
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</Link>
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</div>
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<Link
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className={clsx(
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"button button--outline button--secondary button--lg",
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styles.heroButton
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)}
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to="https://docs.unity3d.com/6000.0/Documentation/Manual/multiplayer.html" target="_blank"
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>
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Multiplayer Unity Manual
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</Link>
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</div>
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</header>
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<main>
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<h1 className="blog-title">Be part of the community!</h1>
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<p className="blog-subtitle">
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We have an active community on Discord for tips, announcements, and
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interact with other users and Unity developers to help you on your Multiplayer Networking
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interact with other users and Unity developers to help you on your Multiplayer
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journey!
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Connect to our {" "}
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<a href="https://discord.gg/buMxnnPvTb" target="_blank">

src/pages/styles.module.scss

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width: 200px;
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}
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.heroButton {
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margin-bottom: 1rem;
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}
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.heroButton:not(:last-child) {
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margin-right: 1rem;
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}

transport/workflow-client-server-secure.md

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var settings = new NetworkSettings();
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settings.WithSecureServerParameters(
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certificate: SecureParameters.MyGameServerCertificate,
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privateKey: SecureParameters.myGameServerPrivateKey);
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privateKey: SecureParameters.MyGameServerPrivateKey);
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// ...
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}

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