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committedMar 14, 2025
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‎docs/basics/playerobjects.md

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You can disable these components in the **Inspector** view on the prefab itself, or disable them during `Awake` in one of your `NetworkBehaviour` components. Then you can enable the components only on the owner's instance using code like the example below:
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```
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```csharp
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PlayerInput m_PlayerInput;
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private void Awake()
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{

‎mppm/about.md

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## Compatibility
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Multiplayer Play Mode version 1.4.0-pre is compatible with the following:
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Multiplayer Play Mode version 1.5.0-exp.1 is compatible with the following:
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* Unity Editor versions 6000.0.22f1 or later.
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* Windows, Linux, MacOS, and Android platforms.
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* Windows, Linux,and MacOS platforms.
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* Experimental Android support for Unity Editor version 6.1.
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## Multiplayer Play Mode terminology
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‎mppm/play-mode-scenario/play-mode-scenario-req.md

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* The Pause and Step icons in the Game view window aren't supported for local and remote targets.
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* You can only run a remote instance on the Linux platform.
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* You can only run a local instance on MacOS, Linux, Windows, or Android platforms.
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* You can only run a local instance on MacOS, Linux, Windows, and, from version 1.5.0, Android platforms.
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* Play Mode Scenarios doesn’t support [Play Mode shortcuts](https://docs.unity3d.com/6000.0/Documentation/Manual/UnityHotkeys.html).
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## Additional resources

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