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Unity Technologies
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Unity 2023.2.0a19 C# reference source code
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Editor/Mono/Annotation/SceneRenderModeWindow.cs

Lines changed: 30 additions & 27 deletions
Original file line numberDiff line numberDiff line change
@@ -92,34 +92,29 @@ static class Styles
9292
private static readonly string kShadingMode = "Shading Mode";
9393
private static readonly string kMiscellaneous = "Miscellaneous";
9494
private static readonly string kDeferred = "Deferred";
95-
private static readonly string kGlobalIllumination = "Global Illumination";
95+
private static readonly string kLighting = "Lighting";
9696
private static readonly string kRealtimeGI = "Realtime Global Illumination";
9797
private static readonly string kBakedGI = "Baked Global Illumination";
98-
private static readonly string kMaterialValidation = "Material Validation";
9998

10099
// Map all builtin DrawCameraMode entries
101100
// This defines the order in which the entries appear in the dropdown menu!
102101
public static readonly SceneView.CameraMode[] sBuiltinCameraModes =
103102
{
104-
new SceneView.CameraMode(DrawCameraMode.Textured, "Shaded", kShadingMode),
105-
new SceneView.CameraMode(DrawCameraMode.Wireframe, "Wireframe", kShadingMode),
106-
new SceneView.CameraMode(DrawCameraMode.TexturedWire, "Shaded Wireframe", kShadingMode),
103+
new SceneView.CameraMode(DrawCameraMode.Textured, "Shaded", kShadingMode, false),
104+
new SceneView.CameraMode(DrawCameraMode.Wireframe, "Wireframe", kShadingMode, false),
105+
new SceneView.CameraMode(DrawCameraMode.TexturedWire, "Shaded Wireframe", kShadingMode, false),
107106

108-
new SceneView.CameraMode(DrawCameraMode.DeferredDiffuse, "Albedo", kDeferred),
109-
new SceneView.CameraMode(DrawCameraMode.DeferredSpecular, "Specular", kDeferred),
110-
new SceneView.CameraMode(DrawCameraMode.DeferredSmoothness, "Smoothness", kDeferred),
111-
new SceneView.CameraMode(DrawCameraMode.DeferredNormal, "Normal", kDeferred),
112-
113-
new SceneView.CameraMode(DrawCameraMode.Systems, "Systems", kGlobalIllumination),
114-
new SceneView.CameraMode(DrawCameraMode.Clustering, "Clustering", kGlobalIllumination),
115-
new SceneView.CameraMode(DrawCameraMode.LitClustering, "Lit Clustering", kGlobalIllumination),
116-
new SceneView.CameraMode(DrawCameraMode.RealtimeCharting, "UV Charts", kGlobalIllumination),
117-
new SceneView.CameraMode(DrawCameraMode.GIContributorsReceivers, "Contributors / Receivers", kGlobalIllumination),
107+
new SceneView.CameraMode(DrawCameraMode.GIContributorsReceivers, "Contributors / Receivers", kLighting),
108+
new SceneView.CameraMode(DrawCameraMode.ShadowCascades, "Shadow Cascades", kLighting),
118109

119-
new SceneView.CameraMode(DrawCameraMode.RealtimeAlbedo, "Albedo", kRealtimeGI),
120-
new SceneView.CameraMode(DrawCameraMode.RealtimeEmissive, "Emissive", kRealtimeGI),
121110
new SceneView.CameraMode(DrawCameraMode.RealtimeIndirect, "Indirect", kRealtimeGI),
122111
new SceneView.CameraMode(DrawCameraMode.RealtimeDirectionality, "Directionality", kRealtimeGI),
112+
new SceneView.CameraMode(DrawCameraMode.RealtimeAlbedo, "Albedo", kRealtimeGI),
113+
new SceneView.CameraMode(DrawCameraMode.RealtimeEmissive, "Emissive", kRealtimeGI),
114+
new SceneView.CameraMode(DrawCameraMode.RealtimeCharting, "UV Charts", kRealtimeGI),
115+
new SceneView.CameraMode(DrawCameraMode.Systems, "Systems", kRealtimeGI),
116+
new SceneView.CameraMode(DrawCameraMode.Clustering, "Clustering", kRealtimeGI),
117+
new SceneView.CameraMode(DrawCameraMode.LitClustering, "Lit Clustering", kRealtimeGI),
123118

124119
new SceneView.CameraMode(DrawCameraMode.BakedLightmap, "Baked Lightmap", kBakedGI),
125120
new SceneView.CameraMode(DrawCameraMode.BakedDirectionality, "Directionality", kBakedGI),
@@ -129,20 +124,22 @@ static class Styles
129124
new SceneView.CameraMode(DrawCameraMode.BakedCharting, "UV Charts", kBakedGI),
130125
new SceneView.CameraMode(DrawCameraMode.BakedTexelValidity, "Texel Validity", kBakedGI),
131126
new SceneView.CameraMode(DrawCameraMode.BakedUVOverlap, "UV Overlap", kBakedGI),
132-
new SceneView.CameraMode(DrawCameraMode.BakedLightmapCulling, "Baked Lightmap Culling", kBakedGI),
133127
new SceneView.CameraMode(DrawCameraMode.BakedIndices, "Lightmap Indices", kBakedGI),
134128
new SceneView.CameraMode(DrawCameraMode.LightOverlap, "Light Overlap", kBakedGI),
135129

136-
new SceneView.CameraMode(DrawCameraMode.ValidateAlbedo, "Validate Albedo", kMaterialValidation),
137-
new SceneView.CameraMode(DrawCameraMode.ValidateMetalSpecular, "Validate Metal Specular", kMaterialValidation),
130+
new SceneView.CameraMode(DrawCameraMode.DeferredDiffuse, "Albedo", kDeferred),
131+
new SceneView.CameraMode(DrawCameraMode.DeferredSpecular, "Specular", kDeferred),
132+
new SceneView.CameraMode(DrawCameraMode.DeferredSmoothness, "Smoothness", kDeferred),
133+
new SceneView.CameraMode(DrawCameraMode.DeferredNormal, "Normal", kDeferred),
138134

139-
new SceneView.CameraMode(DrawCameraMode.ShadowCascades, "Shadow Cascades", kMiscellaneous),
140135
new SceneView.CameraMode(DrawCameraMode.RenderPaths, "Render Paths", kMiscellaneous),
141136
new SceneView.CameraMode(DrawCameraMode.AlphaChannel, "Alpha Channel", kMiscellaneous),
142137
new SceneView.CameraMode(DrawCameraMode.Overdraw, "Overdraw", kMiscellaneous),
143138
new SceneView.CameraMode(DrawCameraMode.Mipmaps, "Mipmaps", kMiscellaneous),
144139
new SceneView.CameraMode(DrawCameraMode.TextureStreaming, "Texture Streaming", kMiscellaneous),
145140
new SceneView.CameraMode(DrawCameraMode.SpriteMask, "Sprite Mask", kMiscellaneous),
141+
new SceneView.CameraMode(DrawCameraMode.ValidateAlbedo, "Validate Albedo", kMiscellaneous),
142+
new SceneView.CameraMode(DrawCameraMode.ValidateMetalSpecular, "Validate Metal Specular", kMiscellaneous),
146143
};
147144

148145
}
@@ -157,12 +154,12 @@ private float windowHeight
157154
int modes;
158155

159156
// Hide unsupported items and headers
160-
headers = Styles.sBuiltinCameraModes.Where(mode => m_SceneView.IsCameraDrawModeSupported(mode))
157+
headers = Styles.sBuiltinCameraModes.Where(mode => m_SceneView.IsCameraDrawModeSupported(mode) && mode.show)
161158
.Select(mode => mode.section).Distinct().Count() +
162-
SceneView.userDefinedModes.Where(mode => m_SceneView.IsCameraDrawModeSupported(mode))
159+
SceneView.userDefinedModes.Where(mode => m_SceneView.IsCameraDrawModeSupported(mode) && mode.show)
163160
.Select(mode => mode.section).Distinct().Count();
164-
modes = Styles.sBuiltinCameraModes.Count(mode => m_SceneView.IsCameraDrawModeSupported(mode)) +
165-
SceneView.userDefinedModes.Count(mode => m_SceneView.IsCameraDrawModeSupported(mode));
161+
modes = Styles.sBuiltinCameraModes.Count(mode => m_SceneView.IsCameraDrawModeSupported(mode) && mode.show) +
162+
SceneView.userDefinedModes.Count(mode => m_SceneView.IsCameraDrawModeSupported(mode) && mode.show);
166163

167164
return UpdatedHeight(headers, modes, GraphicsSettings.renderPipelineAsset != null);
168165
}
@@ -191,8 +188,8 @@ public override void OnGUI(Rect rect)
191188
return;
192189

193190
// We do not use the layout event
194-
if (Event.current.type == EventType.Layout)
195-
return;
191+
if (Event.current.type == EventType.Layout)
192+
return;
196193

197194
Draw(rect.width);
198195

@@ -254,6 +251,9 @@ private void Draw(float listElementWidth)
254251
foreach (SceneView.CameraMode mode in SceneView.userDefinedModes.OrderBy(mode => mode.section)
255252
.Concat(Styles.sBuiltinCameraModes))
256253
{
254+
if (!mode.show)
255+
continue;
256+
257257
// Draw separators and headers
258258
if (mode.drawMode != DrawCameraMode.UserDefined && !m_SceneView.IsCameraDrawModeSupported(mode))
259259
// Hide unsupported items and headers
@@ -318,6 +318,9 @@ private float RecalculateWindowHeight()
318318
foreach (SceneView.CameraMode mode in SceneView.userDefinedModes.OrderBy(mode => mode.section)
319319
.Concat(Styles.sBuiltinCameraModes))
320320
{
321+
if (!mode.show)
322+
continue;
323+
321324
if (mode.drawMode != DrawCameraMode.UserDefined && !m_SceneView.IsCameraDrawModeSupported(mode))
322325
continue;
323326

Editor/Mono/AttributeHelper.cs

Lines changed: 5 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -166,6 +166,11 @@ static MonoCreateAssetItem[] ExtractCreateAssetMenuItems()
166166
if (!System.IO.Path.HasExtension(fileName))
167167
fileName = fileName + ".asset";
168168

169+
// trim the trailing space from the menu name:
170+
// 1. visually it is hard to differentialte menu names with or without spaces.
171+
// 2. when asset menu is searched, it will search the trimmed menu name, so it will create a edge case where a menu name with space could not be found after creation.
172+
menuItemName = menuItemName.TrimEnd();
173+
169174
var item = new MonoCreateAssetItem
170175
{
171176
menuItem = menuItemName,

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