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Layer/Tag Users #33
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Layer/Tag Users #33
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Display layer names instead of numbers; UI polish; Code cleanup
… prefab; Cleanup and optimization
…ts or containers; Clean up Prefab Tag/Layer Users windows
Misc cleanup; Update .plan file
Misc cleanup; Update .plan
…if showing a filter with no results
# Conflicts: # Editor/Unity.Labs.SuperScience.Editor.api
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Purpose of this PR
Add utilities for auditing project/scene usage of layers and tags
Testing status
Tested during release prep
Technical risk
Low -- Adds a handful of self-contained windows
Comments to reviewers
As always, a quick side-bar turned into a weekend's worth of work! 😅
I'm pretty happy with where I've gotten these utility windows functionality-wise, but there is a ton of duplicated code which I'd like to take a crack at unifying. The
MissingReferenceswindow
utilities are a good start at this, but I'd like to create a newAnalysisWindow
base class and supportingFolder
,GameObjectContainer
,ComponentContainer
, etc. base classes which all of these utilities (along withSolidColorTextures
) can share. The current design also violates MVC in places but I think this gets much closer to MVC with theCreateIfNeccessary
methods cleanly breaking out the analysis/generation portion from the UI. I just need to move these methods out of their respective classes.The




.plan
file lays out most of what I want to do before I take this one out of draft. I'd like to land #31 ahead of that as well so I can include it in the refactor. Still, I thought it would be nice to share my current progress in case anyone finds it useful. Some screenshots of the current state: