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Commit e0c3267

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Fixed volume trigger object field
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PostProcessing/Editor/PostProcessLayerEditor.cs

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -154,7 +154,7 @@ void DoVolumeBlending()
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var buttonRect = new Rect(fieldRect.xMax, lineRect.y, 60f, lineRect.height);
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EditorGUI.PrefixLabel(labelRect, EditorUtilities.GetContent("Trigger|A transform that will act as a trigger for volume blending."));
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m_VolumeTrigger.objectReferenceValue = (Transform)EditorGUI.ObjectField(fieldRect, m_VolumeTrigger.objectReferenceValue, typeof(Transform), false);
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m_VolumeTrigger.objectReferenceValue = (Transform)EditorGUI.ObjectField(fieldRect, m_VolumeTrigger.objectReferenceValue, typeof(Transform), true);
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if (GUI.Button(buttonRect, EditorUtilities.GetContent("This|Assigns the current GameObject as a trigger."), EditorStyles.miniButton))
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m_VolumeTrigger.objectReferenceValue = m_Target.transform;
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