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Commit 0d850a0

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Moved everything out of the experimental namespace
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PostProcessing/Editor/Attributes/DecoratorAttribute.cs

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using System;
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using System;
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namespace UnityEditor.Experimental.PostProcessing
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namespace UnityEditor.Rendering.PostProcessing
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{
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
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public sealed class DecoratorAttribute : Attribute

PostProcessing/Editor/Attributes/PostProcessEditorAttribute.cs

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using System;
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using System;
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namespace UnityEngine.Experimental.PostProcessing
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namespace UnityEngine.Rendering.PostProcessing
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{
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[AttributeUsage(AttributeTargets.Class, AllowMultiple = false)]
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public sealed class PostProcessEditorAttribute : Attribute

PostProcessing/Editor/BaseEditor.cs

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using System;
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using System.Linq.Expressions;
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using UnityEngine;
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using UnityEngine.Experimental.PostProcessing;
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using UnityEngine.Rendering.PostProcessing;
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namespace UnityEditor.Experimental.PostProcessing
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namespace UnityEditor.Rendering.PostProcessing
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{
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public class BaseEditor<T> : Editor
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where T : MonoBehaviour

PostProcessing/Editor/Decorators/AttributeDecorator.cs

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using System;
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using UnityEngine;
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namespace UnityEditor.Experimental.PostProcessing
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namespace UnityEditor.Rendering.PostProcessing
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{
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public abstract class AttributeDecorator
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{

PostProcessing/Editor/Decorators/Decorators.cs

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using System;
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using UnityEngine;
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using UnityEngine.Experimental.PostProcessing;
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using UnityEngine.Rendering.PostProcessing;
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namespace UnityEditor.Experimental.PostProcessing
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namespace UnityEditor.Rendering.PostProcessing
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{
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[Decorator(typeof(RangeAttribute))]
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public sealed class RangeDecorator : AttributeDecorator

PostProcessing/Editor/Decorators/TrackballDecorator.cs

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using System;
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using UnityEngine;
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using UnityEngine.Experimental.PostProcessing;
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using UnityEngine.Rendering.PostProcessing;
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namespace UnityEditor.Experimental.PostProcessing
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namespace UnityEditor.Rendering.PostProcessing
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{
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[Decorator(typeof(TrackballAttribute))]
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public sealed class TrackballDecorator : AttributeDecorator

PostProcessing/Editor/EffectListEditor.cs

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using System.Linq;
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using UnityEngine;
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using UnityEngine.Assertions;
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using UnityEngine.Experimental.PostProcessing;
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using UnityEngine.Rendering.PostProcessing;
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namespace UnityEditor.Experimental.PostProcessing
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namespace UnityEditor.Rendering.PostProcessing
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{
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sealed class EffectListEditor
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{

PostProcessing/Editor/Effects/AutoExposureEditor.cs

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using UnityEngine;
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using UnityEngine.Experimental.PostProcessing;
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using UnityEngine.Rendering.PostProcessing;
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namespace UnityEditor.Experimental.PostProcessing
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namespace UnityEditor.Rendering.PostProcessing
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{
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[PostProcessEditor(typeof(AutoExposure))]
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public sealed class AutoExposureEditor : PostProcessEffectEditor<AutoExposure>

PostProcessing/Editor/Effects/BloomEditor.cs

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using UnityEngine.Experimental.PostProcessing;
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using UnityEngine.Rendering.PostProcessing;
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namespace UnityEditor.Experimental.PostProcessing
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namespace UnityEditor.Rendering.PostProcessing
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{
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[PostProcessEditor(typeof(Bloom))]
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public sealed class BloomEditor : PostProcessEffectEditor<Bloom>

PostProcessing/Editor/Effects/ColorGradingEditor.cs

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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.Experimental.PostProcessing;
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using UnityEngine.Rendering.PostProcessing;
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namespace UnityEditor.Experimental.PostProcessing
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namespace UnityEditor.Rendering.PostProcessing
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{
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[PostProcessEditor(typeof(ColorGrading))]
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public sealed class ColorGradingEditor : PostProcessEffectEditor<ColorGrading>

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