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-Update version to 1.3.0
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CHANGELOG.md

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The format is based on [Keep a Changelog](http://keepachangelog.com/en/1.0.0/)
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## [1.3.0] - 2019-11-01
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- [RuleTile] changed from using index to using position.
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- [RuleTile] Additional storage rule position.
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- [RuleTile] Delete DontCare rule.
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- [RuleTile] Rule list increased Extend Neighbor toggle. When selected, it will increase the rule range that can be set.
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- [RuleTile] No longer fixed to checking around 8 rules.
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- [RuleTile] RefreshTile() will refresh affected remote Tiles.
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- [RuleTile] Delete GetMatchingNeighboringTiles(), no longer get nearby Tiles in advance, the performance is affected. (may be changed to cache later)
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- [IsometricRuleTile] Rewrite.
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- [HexagonalRuleTile] Rewrite.
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- [LineBrush] Fix for Tiles disappear after selection and drag with LineBrush
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- [RuleTile] Add MirrorXY Transform Rule
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## [1.2.0] - 2019-10-17
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### Changed
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- [PrefabBrush] Erase GameObjects at target position before painting

package.json

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{
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"name": "com.unity.2d.tilemap.extras",
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"displayName": "Tilemap Extras",
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"version": "1.2.0",
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"version": "1.3.0",
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"unity": "2019.2",
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"description": "Tilemap Extras is a package that contains extra scripts for use with the Tilemap. These include custom Tiles and Brushes.",
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"keywords": ["2d"],

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