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[UI] Inconsistent Naming for "Set Collision" Nodes in Logic Node Search Menu (v0.44) #119

@Roiin

Description

@Roiin

UPBGE Version:
UPBGE 0.44.0 (based on Blender 4.4.3)

Description of the Bug:

In the Logic Node Editor, when adding a new node, the action nodes Set Collision Mask and Set Collision Group are incorrectly named as "Get Collision Mask" and "Get Collision Group" in the search menu.

This creates confusion as it makes it appear there are two "Get" nodes for each function. The placed node has the correct title, but the search/add menu is misleading.

(For context, this was discovered while creating a full set of documentation for all logic nodes, which I've shared with the community here: https://github.com/Roiin/Roiin.github.io/tree/main/Atomic-Logic-Node-Editor

Steps to Reproduce:

Open a new UPBGE 0.44 project.
Go to the Logic Node Editor workspace.
Press Shift + A to open the "Add Node" search menu.
Type "Get Collision Mask" into the search bar.
Observe: Two nodes named "Get Collision Mask" appear. One is the getter, the other is the setter.

Expected Behavior:

The search menu should accurately reflect the node's function, naming them "Set Collision Mask" and "Set Collision Group" to distinguish them from the getters.

Evidence:

Image Image

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