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Did you ever get this resolved? |
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Hello,
I'm using YoutubeExplode in unity for android and it work like a charm.
I'm now trying to port my game to IOS but I do have this error even in the MaxOS unity editor
ObjectDisposedException: Cannot access a closed Stream.
System.IO.MemoryStream.EnsureNotClosed () (at <5b5cf4db41e44e579e17cb24a65f9a93>:0)
System.IO.MemoryStream.Read (System.Byte[] buffer, System.Int32 offset, System.Int32 count) (at <5b5cf4db41e44e579e17cb24a65f9a93>:0)
System.IO.MemoryStream.ReadAsync (System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken) (at <5b5cf4db41e44e579e17cb24a65f9a93>:0)
This error is related to:
YoutubeExplode.Videos.Streams.MediaStream.ReadSegmentAsync (System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken) (at D:/a/YoutubeExplode/YoutubeExplode/YoutubeExplode/Videos/Streams/MediaStream.cs:84)
YoutubeExplode.Videos.Streams.MediaStream.ReadAsync (System.Byte[] buffer, System.Int32 offset, System.Int32 count, System.Threading.CancellationToken cancellationToken) (at
Do you guys have any idea of how I could fix that?
Thx
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