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Hello, I'm trying to use this wonderful package with a Unity 2021.3 project,
https://answers.unity.com/questions/1934842/android-executionengineexception-systemtextjsonser.html when i install the package from NuGet, i then copy the .dll files out of anyone gotten this to work with Unity successfully in the past? |
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Replies: 4 comments 5 replies
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Have you tried the workaround outlined here? dotnet/runtime#67782 |
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dotnet/runtime#49772 might be relevant, you could try
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i used chatgpt to help me write a little python script that would synchronize the correct dll's from visual studios packages folder into the assets folder https://gist.github.com/jakedowns/c2c2efc42c31d0e110f2cd885ba4d7b4 |
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Since the issue was closed I add my awnser here:
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Since the issue was closed I add my awnser here:
YoutubeExplode do work well in unity for android but you need to do a bit of workaround.
Install youtube explode and the dependency via nuget
"com.system-community.systemruntimecompilerservicesunsafe": "https://github.com/system-community/SystemRuntimeCompilerServicesUnsafe.git?path=Assets/_Root#6.0.0"