@@ -29,7 +29,7 @@ class Curve
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-- flattens the bezier segment
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flatten : ( len = @getLength !, reduce = 1 ) =>
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len = math.floor len / reduce + 0.5
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- lengths = @getArcLenghts len
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+ lengths = @getArcLengths len
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points = { Point @a . x, @a . y}
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for i = 1 , len - 1
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insert points, @getPTatTime Curve . uniformTime lengths, len, i / len
@@ -44,7 +44,7 @@ class Curve
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return 0 if a. x == p. x and a. y == p. y
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return 1 if d. x == p. x and d. y == p. y
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length = @getLength !
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- lengths = @getArcLenghts precision
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+ lengths = @getArcLengths precision
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for t = 0 , 1 , 1 / precision
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u = Curve . uniformTime lengths, length, t
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if @getPTatTime ( u) \ distance( p) <= tolerance
@@ -120,7 +120,7 @@ class Curve
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getNormalized : ( t, inverse) =>
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t = Math . clamp t, 0 , 1
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n = @getLength !
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- u = Curve . uniformTime @getArcLenghts ( n) , n, t
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+ u = Curve . uniformTime @getArcLengths ( n) , n, t
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p = @getPTatTime u
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tan = @getDerivative u
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with tan
@@ -172,7 +172,7 @@ class Curve
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-- Return a table containing the lenght of all the arc
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-- The "precision" variable can be considered the distance of the points from each other in pixel
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- getArcLenghts : ( precision = 100 ) =>
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+ getArcLengths : ( precision = 100 ) =>
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z = 1 / precision
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lengths, clen = { 0 } , 0
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cx, cy = @getXatTime ( 0 ) , @getYatTime ( 0 )
@@ -205,4 +205,4 @@ class Curve
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@a , @b , @c , @d = d2, c2, b2, a2
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@a . id, @d . id = " l" , " b"
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- { : Curve }
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+ { : Curve }
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