Replies: 3 comments
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So you mean like 2D bone transforms, constraints, parented sprites, & joined sprites? |
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Yes ! i think that's what i mean |
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Sounds interesting. I'd do it, but I'm a bit busy with my other extensions. |
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If someone could do an extension (or find a solution) to fixate a sprite to another it would be great.
I mean i don't know how to explain this but an extension that could join sprites together like a snake idk. I'll need this to make a straight line bend by example, and i needed this for the members of my character.
The solution i found (quite laggy) is to calculate the position of the knee using the intersection points of the 2 circles of radius of the thigh and lower leg/ arm and forearm.
But for a pole (for pole vaulting) - that will have a lot of segments - i wont even try to do it and i dont even know how ill proceed because theres more than 2 segments.
btw i also have to calculate the position of shoulder (and hand, head, etc...) using a lot of parameters, i can't just use (go to chest and move x and y) because the scale, x stretch, y stretch of the chest and arm can vary.
(it would also help because the trunk is divided in 3 parts and i'd like not to manually set the direction of each part when bending, but instead just use the position of 2 of the segments)*
I don't know if it's the right place to post that or if i should post all my problems (i've got a lot of problems) separately, i'm new there.
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