Turbowarp desktop sprite collisions seem to be off #1187
7linerItLivesGame
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There's this one sprite in my game that will not let the player character fully touch it. The player, when moving towards it, collides with it before actually touching it. The especially strange thing is that the game really does think it's colliding with it when it's not, as a simple "If touching (spritename)" with a pop sound response in the player's code generates the sound when inches away from the actual sprite hitbox. Is this a Turbowarp desktop bug?
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