Replies: 5 comments 3 replies
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High quality pen also fixes that |
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What is your huge set, can you show it to me? |
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You talk about having created a huge game, if you like, I'd love to see it. |
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I see what you've done, it's very good, I'm a developer like you (almost identical), I created the game Appel The Adventure with TurboWarp on https://appel.ovh , I'm currently improving the site, if you want, I can put your game on my site and create a dedicated page for your game to play online. I couldn't find where to host your game. |
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Thank you very much, if you need anything, don't hesitate to contact me. I think what you've done is great too, especially the graphics. I'm just trying to create a site that brings together well-created games on TurboWarp. |
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Sprites that are rendered at decimals (like x=50.234) using (Go to X: Y:)s are going to rounded positions. Normally, this isn't a problem, but when making camera zoom features while a camera is moving smoothly or dividing a variable constantly, it can be really noticeable.
If possible, can this be fixed as a new feature via an advanced tab option(where interpolation is) or add on?
Forgive me for the constant posts, I have just been making a relatively huge game and there are a couple things I noticed that could be better.
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