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Game won't run #19

@Quillwerth

Description

@Quillwerth

Tried node app.js and npm start. Did both the install commands. Is the program currently not operational?

Here's the npm-debug file:

info it worked if it ends with ok
verbose cli [ 'C:\Program Files (x86)\nodejs\node.exe',
verbose cli 'C:\Program Files (x86)\nodejs\node_modules\npm\bin\npm-cli.js',
verbose cli 'start' ]
info using npm@1.1.4
info using node@v0.6.12
verbose C:\Program Files (x86)\nodejs\node.exe node symlink
verbose config file C:\Users\Patrick.npmrc
verbose config file C:\Program Files (x86)\nodejs\etc\npmrc
verbose config file C:\Program Files (x86)\nodejs\node_modules\npm\npmrc
verbose mkdir done: C:\Users\Patrick\AppData\Roaming\npm 755
verbose caching C:\Users\Patrick\Documents\Javascript\CemeteryMania\package.json
verbose loadDefaults CemeteryMania@0.0.0
verbose run-script [ 'prestart', 'start', 'poststart' ]
info prestart CemeteryMania@0.0.0
info start CemeteryMania@0.0.0
verbose unsafe-perm in lifecycle true
silly exec cmd "/c" "node app.js"
silly spawning [ 'cmd',
silly spawning [ '/c', 'node app.js' ],
silly spawning 'C:\Users\Patrick\Documents\Javascript\CemeteryMania' ]
info CemeteryMania@0.0.0 Failed to exec start script
ERR! CemeteryMania@0.0.0 start: node app.js
ERR! cmd "/c" "node app.js" failed with 1
ERR!
ERR! Failed at the CemeteryMania@0.0.0 start script.
ERR! This is most likely a problem with the CemeteryMania package,
ERR! not with npm itself.
ERR! Tell the author that this fails on your system:
ERR! node app.js
ERR! You can get their info via:
ERR! npm owner ls CemeteryMania
ERR! There is likely additional logging output above.
ERR!
ERR! System Windows_NT 6.1.7600
ERR! command "C:\Program Files (x86)\nodejs\node.exe" "C:\Program Files (x86)\nodejs\node_modules\npm\bin\npm-cli.js" "start"
ERR! cwd C:\Users\Patrick\Documents\Javascript\CemeteryMania
ERR! node -v v0.6.12
ERR! npm -v 1.1.4
ERR! code ELIFECYCLE
ERR! message CemeteryMania@0.0.0 start: node app.js
ERR! message cmd "/c" "node app.js" failed with 1
ERR! errno {}
verbose exit [ 1, true ]

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