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Server doesn't show up after restart #101

@HeadcaseFargone

Description

@HeadcaseFargone

Have been playing successfully for weeks but had to restart the Docker container. Container has been running for an hour but doesn't show up in server list and can't connect via Continue button. Container's logs are constantly scrolling but look like this:

00007B2045C2D2C0 Response Header Server: eos-gateway6EOS -
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
ProjectM.EOS.EosImpl:LogCallback(LogMessage&)
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

Lockout of 31.828119s on https://api.epicgames.dev/matchmaking/v1/2777d70dd0b44cb3a627f2f49257481b/sessions/46ef39c029184d1c8a8f73bc73e95b30/lastupdated6EOS -
^CUnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
ProjectM.EOS.EosImpl:LogCallback(LogMessage&)
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

Triggering AutoSave 7965!
PersistenceV2 - Finished Saving to 'Z:\mnt\vrising\persistentdata\Saves\v4\world1\AutoSave_7965.save.gz'. Total Persistent ChunkCount 3018. Total Save Size: 7902357 Total Uncompressed Save Size: 37628407 Bytes System Data Size: 95412 Bytes World Data Size: 4194313 Bytes Header Data Size: 819702 Bytes, (Job 0 ArchetypeCount 18, ChunkCount 1874), (Job 1 ArchetypeCount 76, ChunkCount 754), (Job 2 ArchetypeCount 230, ChunkCount 390), (Job 3 ArchetypeCount 0, ChunkCount 0)
0168:fixme:winsock:server_ioctl_sock Unsupported ioctl 4004747b (device=4004 access=1 func=d1e method=3)
0168:fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd (SIO_IDEAL_SEND_BACKLOG_QUERY)
01c4:fixme:winsock:server_ioctl_sock Unsupported ioctl 4004747b (device=4004 access=1 func=d1e method=3)
01c4:fixme:winsock:WSAIoctl unsupported WS_IOCTL cmd (SIO_IDEAL_SEND_BACKLOG_QUERY)
Retry 4 on https://api.epicgames.dev/matchmaking/v1/2777d70dd0b44cb3a627f2f49257481b/sessions/46ef39c029184d1c8a8f73bc73e95b30/lastupdated6EOS -
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
ProjectM.EOS.EosImpl:LogCallback(LogMessage&)
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

00007B2045C2D2C0: request has been successfully processed. URL: https://api.epicgames.dev/matchmaking/v1/2777d70dd0b44cb3a627f2f49257481b/sessions/46ef39c029184d1c8a8f73bc73e95b30/lastupdated, HTTP code: 503, content length: 19, actual payload size: 19, elapsed: 0.04s6EOS -
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:LogWarning(Object)
ProjectM.EOS.EosImpl:LogCallback(LogMessage&)
Unity.Entities.SystemBase:Update()
Unity.Entities.ComponentSystemGroup:UpdateAllSystems()
Unity.Entities.SystemBase:Update()

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