Adding coyote time #163
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TrianglyRU
ShineStar91
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does anyone have an idea where I should put the scr_player_jump_start() now that I've added coyote time? |
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Answered by
TrianglyRU
Jun 28, 2025
Replies: 1 comment 3 replies
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Assuming your implementation of the feature is correct, call the script at the beginning of the player's airborne state. If there are issues, let me know how exactly you've implemented it |
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