Curious about increasing Tile Collision Size? (now with footage) #149
Obercooked
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Are you by any chance using the default binary collision data? If so, you'll need to regenerate it or use real-time collision (i.e., regular collision_load, not collision_load_binary), because all binary collision data uses height and width arrays based on 16px tiles |
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Most likely NOT going to do anything with this if there somehow is a solution, but curious about this
Backstory is, I was starting with orbinaut the other day, i wanna work on this engine cuz i like sonic like physics/collisions more than baisic mario like physics/collisions. Moving some sprites and stuff to Orbinaut, i realized i was moving from 32 X 32 sprites to 16 X 16, meaning that id have to decrease sprite sizes. I thought to try to increase the tile collision size from 16 to 32 to try to be able to still work with the original sprite size i used, and came out with no luck, i both simply increased the size of the base collision tiles, and added new collision tiles to weird effects and angles not seeming to correspond to the right tiles. They seemed to be properly connected to the 32 by 32 grid, but completely disconnected from the correct tiles. While this was more than likely caused since i have little knowledge about how these collisions worked, i am curious, has anybody been able to or TRIED to increase the tile collision sizes to higher values and gotten it to work? I do know it says in the manual that that isnt recommended, so I'm again more curious than anything rather than looking for a proper solution. (cuz tbh, trying to make sprites in a smaller size could potentially be easier, or possibly a neat way for me to practice a new artstyle)
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