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Description
This issue contains the discussion for the new major version v5.
Suggested solution
- Refactor
useGLTF
anduseFBX
to adapt to core'suseLoader
refactor (related Several composables are not truly composables. tres#922 feat(loader)!: refactor useLoader to a true composable tres#959) - Refactor abstractions dependent on core's
useTexture
refactor (related Several composables are not truly composables. tres#922 feat(useTexture)!: refactor to be a real composable with a state tres#949) - Drop UMD Support Drop UMD Support #608
- Accumulative shadows feat(AccumulativeShadows): add component, demo, docs #558
- Point material feat(PointMaterial): add component, demo, docs #545
- ScreenQuad feat(ScreenQuad): add component, playground, docs #530
- CubicBezierline feat(CubicBezierLine): add component, demo, docs #546
- QuadraticNezierLine feat(QuadraticBezierLine): add component, demo, docs #548
- Bounds feat(Bounds): add component, demo, docs (#408) #568
- CircleShadow feat(CircleShadow): add component, demo, docs #549
- Stage feat(Stage): add component, demo, docs #572
- LOD feat(LOD): add component, playground, docs #524
- useIntersect feat(useIntersect): add function, demo, docs #550
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- I agree to follow this project's Code of Conduct
- Read the Contributing Guidelines.
- Read the docs.
- Check that there isn't already an issue that reports the same bug to avoid creating a duplicate.
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