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Description
Crashes right after OnAllocate Bottom 50050. The game still has time to send UI.EndFadeOut and MotherBaseStage.MotherBaseCurrentClusterLoadStart messages afterward, but nothing else. Doesn't crash in Nexus r260, but does in r261. I've only encountered one non-lethal FOB in the random users list that did not crash in r262, and I'm not sure how different it is.
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