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| 1 | +# How to Test a Build of _Command & Conquer: Generals & Zero Hour_ with replays |
| 2 | + |
| 3 | +Replays in _Command & Conquer: Generals & Zero Hour_ are not just recordings—they are full simulations of the original |
| 4 | +gameplay. The replay file only contains the user inputs, while all other game actions are recalculated during playback. |
| 5 | +This makes replays an excellent tool for testing the compatibility and accuracy of a compiled version. |
| 6 | + |
| 7 | +## How to test using a replay |
| 8 | + |
| 9 | +To perform a test using a replay, use the following steps: |
| 10 | + |
| 11 | +1. Gather previously saved replays of matches played on a known-working version of the game. These replays act as a |
| 12 | +benchmark for testing. A prepared set of test replays can be found [here](#how-to-verify-the-game). |
| 13 | + |
| 14 | +2. Copy the replay file into `Documents\Command and Conquer Generals Data\Replays` for _Generals_ replays |
| 15 | +and `Documents\Command and Conquer Generals Zero Hour Data\Replays` for _Zero Hour_ replays. |
| 16 | + |
| 17 | +3. Make sure that the map the replay was played on is present in `Documents\Command and Conquer Generals Data\Maps` |
| 18 | +for _Generals_ and `Documents\Command and Conquer Generals Zero Hour Data\Maps` for _Zero Hour_ maps. If the map |
| 19 | +is not present, the replay may not show in the replay list, or the game may instantaneously crash. |
| 20 | + |
| 21 | +4. Launch the Build to be tested. For quick testing, it is recommended to start the game with the `-quickstart` and `-win` |
| 22 | +command arguments. |
| 23 | + |
| 24 | +5. Navigate to `Load` then `Load Replay` and select the replay to be used for the test. |
| 25 | + |
| 26 | +6. You can fast-forward through the replay using the `F` hotkey (_Zero Hour_ only at the moment). |
| 27 | + |
| 28 | +## How to verify the game |
| 29 | + |
| 30 | +To verify compatibility, the playback must yield the same outcomes as the original game. If the build is not compatible, |
| 31 | +it will result in one or more of the following issues in the replay: |
| 32 | + |
| 33 | +1. A brief message, **"The game has mismatched"**, flashes on the screen. This message is easy to miss, especially |
| 34 | +if you are fast-forwarding the replay. |
| 35 | + |
| 36 | +2. The simulation may behave erratically: units might stop moving, pile up, or otherwise act unpredictably. |
| 37 | + |
| 38 | +3. The replay outcome may differ from the original game. For instance, the player might win in the original game, |
| 39 | +but the AI wins in the replay. |
| 40 | + |
| 41 | +4. The final score screen may display values that deviate from those in the original game. |
| 42 | + |
| 43 | +If one of the above issues appear, the build being tested is not compatible with the version the game was |
| 44 | +originally played in. |
| 45 | + |
| 46 | +## VC6 vs VS2022 |
| 47 | + |
| 48 | +Only versions compiled with **Visual C++ 6 (VC6)** are compatible with replays made in the original game |
| 49 | +(v1.04 and v1.05). Versions compiled in **Visual Studio 2022 (VS2022)** will always result in mismatches due to |
| 50 | +changes in how the code is handled by modern compilers. |
| 51 | + |
| 52 | +## Replays |
| 53 | + |
| 54 | +A select number of replay files can be found in this section. These replay files are perfect for verifying |
| 55 | +compatibility between versions or identifying issues with compiled builds. |
| 56 | + |
| 57 | +### _Zero Hour_ multiplayer: Golden replay |
| 58 | + |
| 59 | +The golden replay is a multiplayer match made in _Zero Hour v1.04_ in which systematically all units and |
| 60 | +abilities have been used. It consists of two playthroughs to cover all the general powers. Both replays have |
| 61 | +been played on the customized _Tansoooo_ map. |
| 62 | + |
| 63 | +[Download both replays and the map](files/Golden-replays.zip) |
| 64 | + |
| 65 | +For a successful test, the expected results on the score screen are: |
| 66 | + |
| 67 | +Golden replay 1: |
| 68 | +[files/golden-replay-1-results.png] |
| 69 | + |
| 70 | +Golden replay 2: |
| 71 | +[files/golden-replay-2-results.png] |
| 72 | + |
| 73 | +### Zero Hour Skirmish |
| 74 | + |
| 75 | +For _Command & Conquer: Zero Hour_, you can set up your own single-player test by playing a skirmish match against |
| 76 | +one or more AI opponents. To ensure thorough testing, it's recommended to assign each faction to an AI player. |
| 77 | +They don't need to be on the same team. Once the match is completed, save the replay for analysis. |
| 78 | +**Test the replay** in the same version and screenshot the results before testing in other versions. |
| 79 | + |
| 80 | +It is recommended to use version **1.04** to create your own skirmish game, |
| 81 | +although the latest version **1.05** is backwards compatible. |
| 82 | + |
| 83 | +If you'd prefer not to play a skirmish game, you can download [this file](files/Zerohour-skirmish.zip), |
| 84 | +which includes a skirmish match played on a default _Zero Hour_ map . |
| 85 | +The expected results are provided in the download package. |
| 86 | + |
| 87 | +### Generals Multiplayer |
| 88 | + |
| 89 | +For _Command & Conquer: Generals_ three replays have been selected from GameReplays: |
| 90 | + |
| 91 | +- **Test MP replay 1**: 6 player FFA game on the map Defcon 6. |
| 92 | +- **Test MP replay 2**: 7 player FFA game on the map Whiteout (default _Generals_ map). |
| 93 | +- **Test MP replay 3**: 2 v 2 v 2 game on the map Armoured Fury (default _Generals_ map). |
| 94 | + |
| 95 | +Download the replays, their maps and the result screens [here](Generals-mp-replays.zip). |
| 96 | + |
| 97 | +### Generals Skirmish |
| 98 | + |
| 99 | +For _Command & Conquer: Generals_, you can set up your own single-player test by playing a skirmish match against |
| 100 | +one or more AI opponents. To ensure thorough testing, it's recommended to assign each faction to an AI player. |
| 101 | +They don't need to be on the same team. Once the match is completed, save the replay for analysis. |
| 102 | +**Test the replay** in the same version and screenshot the results before testing in other versions. |
| 103 | + |
| 104 | +**Important Note**: Make sure to use _Generals_ **version 1.08**, as the latest version (1.09) is incompatible |
| 105 | +with both version 1.08 and the _SuperHackers_ version. |
| 106 | + |
| 107 | +If you'd prefer not to play a skirmish game, you can download [this file](files/Generals-skirmish.zip), |
| 108 | +which includes a skirmish match played on a default _Generals_ map. |
| 109 | +The expected results are provided in the download package. |
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