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Added placeholder pages for content that is incomplete. Fixed various spelling errors. Adjusted case on some links and files for Consistency with the rest of the wiki. Updated some of the links destinations.
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Asset/Art/cameo_sizes.md

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## General Portrait Sizes
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Small Portait - 118 X 117
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Small Portrait - 118 X 117
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Large Portrait - 334 X 330

Asset/GameDesign/ini/ini-linter.md

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This changes how VSCode displays the INI files, making it easier to read and understand the contents.
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2. Formatting for INI files.
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When working with older files or when expirmenting, INI files can be come messy. This feature will clean up the file
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When working with older files or when experimenting, INI files can be come messy. This feature will clean up the file
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and make correct indentation based on the indentation settings in VSCode.
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3. Linting for INI files.
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## Installation
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Instaltion is super easy, and can be done stright from the editor.
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Installation is super easy, and can be done straight from the editor.
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Use this link: [ZeroSyntax Pack](vscode:extension/vitexftw.zs-pack) or one of the following methods:
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### Visual Studio Code
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### Visual Studio Extension
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**Comming Soon...**
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**Coming Soon...**
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> [!NOTE]
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> You might need to reload the editor after installing the extension for it to take effect.

Asset/Home.md

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## **Getting Started**
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To get started with the project, you can submit issues or pull requests (PRs). Additionally, you can install the current
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asset patch using **GeneralsModBuilder** (see the [installation guide](Installation_Instructions)),
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asset patch using **GeneralsModBuilder** (see the [installation guide](installation)),
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which allows you to install the patch directly into your game directory and try it out.
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## **Quick Links**
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- [How to Get Involved](how_to_involved)
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- [Installation Instructions](Installation_Instructions)
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- [List of Improvements and Fixes](List_of_Improvements)
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- [FAQ](FAQ)
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- [How to Get Involved](how_to_get_involved)
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- [Installation Guide](installation)
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- [List of Improvements and Fixes](https://github.com/TheSuperHackers/GeneralsGamePatch?tab=readme-ov-file#change-logs)
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- [FAQ](faq)
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## **Types of Assets, Usage, and Configuration Instructions**
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and gameplay.
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For a detailed list of asset types and guidelines on how to contribute or fix them, refer to
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the [How to Get Involved](how_to_involved) page.
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the [How to Get Involved](how_to_get_involved) page.
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For detailed information on how to use and configure the different types of assets in the game, such as the behavior of
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various GUI elements, control mechanics, and more, see the relevant section in the wiki navigation, such as [WND](wnd_reference),

Asset/Patch/contribution.md

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> Fixed particle effect of USA Missile Defender
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When a text refers to a faction unit, structure, upgrade or similar, then the unit should be worded without any
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abbrevations and should be prefixed with the faction name. Valid faction names are USA, China, GLA, Boss, Civilian.
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abbreviations and should be prefixed with the faction name. Valid faction names are USA, China, GLA, Boss, Civilian.
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Subfaction names can be appended too, for example GLA Stealth.
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Good:
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| @feature | Adding something new |
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| @fix | Fixing something, but is not a user facing bug |
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| @performance | Improving performance |
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| @refactor | Moving or rewriting code, but does not change the behaviour |
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| @refactor | Moving or rewriting code, but does not change the behavior |
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| @tweak | Changing some values or settings |
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Block comment sample
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Every change needs to be accompanied with a yaml definition file for the change log generation. It is supposed to
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contain concise information for the change. The yaml file needs to be created inside the `Patch104pZH/Design/Changes`
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folder or the appropriate subfolder. There is a template.yaml file that can be used as a base. The name of the file
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begins with the number of the Pull Request and a few words to summarize the essence of the change, seperated by
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begins with the number of the Pull Request and a few words to summarize the essence of the change, separated by
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underscores. It is possible that a new change extends an existing yaml file instead of creating a new one. In that case
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a txt file with the same naming rules can be created to refer to the actual yaml file.

Asset/Patch/credits.md

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# This page is a work in progress and is currently incomplete

Asset/Patch/faq.md

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# This page is a work in progress and is currently incomplete
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Asset/Patch/installation.md

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# This page is a work in progress and is currently incomplete

Asset/Patch/known_issues.md

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# This page is a work in progress and is currently incomplete

Asset/_Sidebar.md

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## [Home](Home)
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---
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## [Patch](patch)
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## Patch
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- [Installation](installation)
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- [Patch Notes](patch_notes)
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- [How to Get Involved](how_to_involved)
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- [How to Contribution](contribution)
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- [Lincense](license)
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- [How to Get Involved](how_to_get_involved)
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- [How to Contribute](contribution)
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- [License](https://github.com/TheSuperHackers/GeneralsGamePatch/blob/main/LICENSE.txt)
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- [Credits](credits)
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- [Changelog](changelog)
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- [Changelog](https://github.com/TheSuperHackers/GeneralsGamePatch?tab=readme-ov-file#change-logs)
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- [FAQ](faq)
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- [Known Issues](known_issues)
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- [Contact & Community](contact_community)
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- BIK
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- Game Design
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- INI
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- [INI Files](GameDesign/ini_files)
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- INI Files
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- [`map.ini`](map_ini)
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- [ZeroSyntax VSCode Extension](ini-linter)
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- SCB
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- [SCB Links](scb_links)
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- Maps
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- [Map](map_ini)
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- [`map.ini`](map_ini)
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- [World Builder Links](worldbuilder_links)
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- Localization
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- [Localization Contribution](localization_contribution)
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- [LOCA - Unit Quotes](unit_quotes.txt)
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- [LOCA - Unit Quotes](unit_quotes)
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- [CSF Format](csf_format)
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- GUI
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- [WND Reference](wnd_reference)
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- [Texturing](texturing)
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- [WND Controls](WND_Controls)
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- WND Controls
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- [Default- User](wnd_controls_user)
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- [Checkbox](wnd_controls_checkbox)
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- [Combobox](wnd_controls_combobox)
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## Tools
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- FinalBIG
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- Generals Mod Builder
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- [Generals Mod Builder](https://github.com/TheSuperHackers/GeneralsModBuilder)
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<!-- markdownlint-restore -->

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