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SourceCode/forks.md

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# Community Forks of CnC Generals: Zero Hour
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Since the open-source release of the game code by [EA](https://github.com/electronicarts/CnC_Generals_Zero_Hour), the
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community has been actively developing various forks of the game to improve and extend its functionality. Below is a
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list of currently active forks, organized by platform, with contributions from developers. These projects showcase the
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ongoing efforts to bring new features, bug fixes, and cross-platform support to *CnC Generals: Zero Hour*.
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## 1. Windows
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- [pure VS6 (x86)](https://github.com/droidix/CnC_Generals_Zero_Hour) @droidix
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- [VS22 with CMake (x86) Generals Only](https://github.com/jmarshall2323/CnC_Generals_Zero_Hour) @icecoldduke
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- [VS6 with CMake (x86)](https://github.com/OmniBlade/CnC_Generals_Zero_Hour/tree/main) @OmniBlade
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- [VS22 with CMake (x64)](https://github.com/Igoorx/GeneralsGameCode/tree/x64) @disarray
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## 2. Linux
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- [Linux](https://github.com/Fighter19/CnC_Generals_Zero_Hour) @Fighter19
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- [Docker with VS6 By Wine](https://github.com/sorcerer86pt/vs6_noble) @sorcerer86pt
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## Community Forums
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To learn more about the specific advancements in each fork, join these Discord communities for collaboration and support:
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- [Community Outpost](https://discord.com/invite/WzxQDZersE)
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- [The Assembly Armada](https://discord.gg/UnWK2Tw)

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