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Fix all markdownlint errors outside of build_with_msvc6 (#54)
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Asset/Localization/localization_contribution.md

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@@ -93,9 +93,9 @@ patch.
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translations should be based on it.
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2.7 We are currently reorganizing the Super Patch GitHub page. If you want to submit your localization edit, please
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create a discussion [here](https://github.com/TheSuperHackers/GeneralsGamePatch/discussions). We will fix this situation
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soon, so you can post it yourself. You can check the situation and
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updates [here](https://github.com/TheSuperHackers/GeneralsGamePatch/discussions/2637).
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create a discussion on the [GeneralsGamePatch discussions page](https://github.com/TheSuperHackers/GeneralsGamePatch/discussions).
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We will fix this situation soon, so you can post it yourself. You can check the situation and
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updates on the [reorganization discussion](https://github.com/TheSuperHackers/GeneralsGamePatch/discussions/2637).
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From line - 59939 `DIALOGEVENT:EvaChina_AllyUnderAttackSubtitle` until line - 96720
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`DIALOGEVENT:UnitDescriptXUSA037Subtitle` you can find Voiceover text used in game Dialogues. We have 3 official game
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3.4 **Submitting Your Localization**: We are currently in the process of reorganizing the Super Patch GitHub page. If
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you want to submit your localization edit, please create a
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discussion [here](https://github.com/TheSuperHackers/GeneralsGamePatch/discussions). We will resolve this situation soon
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so you can post it yourself. You can check the situation and
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updates [here](https://github.com/TheSuperHackers/GeneralsGamePatch/discussions/2637).
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discussion on the [GeneralsGamePatch discussions page](https://github.com/TheSuperHackers/GeneralsGamePatch/discussions).
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We will resolve this situation soon so you can post it yourself. You can check the situation and
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updates on the [reorganization discussion](https://github.com/TheSuperHackers/GeneralsGamePatch/discussions/2637).
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## 4. Testing and Verifying Changes in the Game
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Asset/Patch/contribution.md

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```
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Some keywords are interpreted by GitHub. Read about
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it [here](https://docs.github.com/en/issues/tracking-your-work-with-issues/linking-a-pull-request-to-an-issue).
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it in the [GitHub documentation](https://docs.github.com/en/issues/tracking-your-work-with-issues/linking-a-pull-request-to-an-issue).
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The text body continues with a description of the change in appropriate detail. This serves to educate reviewers and
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visitors to get a good understanding of the change without the need to study and understand the associated changed

SourceCode/Debug/replay_testing.md

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To perform a test using a replay, use the following steps:
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1. Gather previously saved replays of matches played on a known-working version of the game. These replays act as a
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benchmark for testing. A prepared set of test replays can be found [here](#how-to-verify-the-game).
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benchmark for testing. A prepared set of test replays can be found in the [verification section](#how-to-verify-the-game).
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2. Copy the replay file into `Documents\Command and Conquer Generals Data\Replays` for _Generals_ replays
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and `Documents\Command and Conquer Generals Zero Hour Data\Replays` for _Zero Hour_ replays.

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