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Uni-directional map waypoints can cause AI to mismatch #49

@xezon

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@xezon

Uni-directional map waypoints can cause AI mismatches. All waypoints are ideally set bi-directional. Reported by GeneralCamo.

We would need to process all Official Maps to setup waypoints appropriately.

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    BugSomething is not working right, typically is user facingCriticalSeverity: Minor < Major < Critical < BlockerExecutableIs game code relatedNetworkAnything related to network, servers

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