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virtualvoidloadIntoDirectoryTree(const ArchiveFile *archiveFile, const AsciiString& archiveFilename, Bool overwrite = FALSE); ///< load the archive file's header information and apply it to the global archive directory tree.
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virtualvoidloadIntoDirectoryTree(const ArchiveFile *archiveFile, const AsciiString& archiveFilename, Bool overwrite = FALSE); ///< load the archive file's header information and apply it to the global archive directory tree.
Bool radarToWorld( const ICoord2D *radar, Coord3D *world ); ///< radar point to world point on terrain
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Bool radarToWorld2D( const ICoord2D *radar, Coord3D *world ); ///< radar point to world point (x,y only!)
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Bool worldToRadar( const Coord3D *world, ICoord2D *radar ); ///< translate world point to radar (x,y)
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Bool localPixelToRadar( const ICoord2D *pixel, ICoord2D *radar ); ///< translate pixel (with UL of radar being (0,0)) to logical radar coords
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Bool screenPixelToWorld( const ICoord2D *pixel, Coord3D *world ); ///< translate pixel (with UL of the screen being (0,0)) to world position in the world
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