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[ZH] Mark created files present in the FileSystem to prevent map.ini load failure after Network map transfer (#991)
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GeneralsMD/Code/GameEngine/Source/Common/System/FileSystem.cpp

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@@ -179,6 +179,11 @@ File* FileSystem::openFile( const Char *filename, Int access )
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if ( TheLocalFileSystem != NULL )
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{
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file = TheLocalFileSystem->openFile( filename, access );
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if (file != NULL && (file->getAccess() & File::CREATE))
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{
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unsigned key = TheNameKeyGenerator->nameToLowercaseKey(filename);
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m_fileExist[key] = true;
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}
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}
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if ( (TheArchiveFileSystem != NULL) && (file == NULL) )

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