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[GEN][ZH] Significantly improve runtime performance by removing extraneous call to fflush in RecorderClass::writeToFile() (#1076)
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Generals/Code/GameEngine/Source/Common/Recorder.cpp

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@@ -789,7 +789,6 @@ void RecorderClass::writeToFile(GameMessage * msg) {
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deleteInstance(parser);
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parser = NULL;
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fflush(m_file); ///< @todo should this be in the final release?
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}
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void RecorderClass::writeArgument(GameMessageArgumentDataType type, const GameMessageArgumentType arg) {

GeneralsMD/Code/GameEngine/Source/Common/Recorder.cpp

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@@ -791,7 +791,6 @@ void RecorderClass::writeToFile(GameMessage * msg) {
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deleteInstance(parser);
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parser = NULL;
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fflush(m_file); ///< @todo should this be in the final release?
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}
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void RecorderClass::writeArgument(GameMessageArgumentDataType type, const GameMessageArgumentType arg) {

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