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GeneralsMD/Code/GameEngine/Source/GameLogic/Object/Update/AIUpdate
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lines changed Original file line number Diff line number Diff line change @@ -338,7 +338,7 @@ Bool MissileAIUpdate::projectileHandleCollision( Object *other )
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const ContainedItemsList* items = contain->getContainedItemsList ();
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if (items)
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{
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- for (ContainedItemsList::const_iterator it = items->begin (); * it != NULL && numKilled < d->m_garrisonHitKillCount ; )
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+ for (ContainedItemsList::const_iterator it = items->begin (); it != items-> end () && numKilled < d->m_garrisonHitKillCount ; )
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{
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Object* thingToKill = *it++;
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if (!thingToKill->isEffectivelyDead () && thingToKill->isKindOfMulti (d->m_garrisonHitKillKindof , d->m_garrisonHitKillKindofNot ))
Original file line number Diff line number Diff line change @@ -348,7 +348,7 @@ Bool MissileAIUpdate::projectileHandleCollision( Object *other )
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const ContainedItemsList* items = contain->getContainedItemsList ();
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if (items)
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{
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- for (ContainedItemsList::const_iterator it = items->begin (); * it != NULL && numKilled < d->m_garrisonHitKillCount ; )
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+ for (ContainedItemsList::const_iterator it = items->begin (); it != items-> end () && numKilled < d->m_garrisonHitKillCount ; )
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{
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Object* thingToKill = *it++;
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if (!thingToKill->isEffectivelyDead () && thingToKill->isKindOfMulti (d->m_garrisonHitKillKindof , d->m_garrisonHitKillKindofNot ))
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