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[GEN][ZH] fix mesh geometry to correctly inherit memory pool allocation functions (#623)
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Generals/Code/Libraries/Source/WWVegas/WW3D2/meshgeometry.h

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@@ -85,7 +85,7 @@ typedef Vector3i TriIndex;
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class MeshGeometryClass : public W3DMPO, public RefCountClass, public MultiListObjectClass
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{
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//W3DMPO_GLUE(MeshGeometryClass)
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W3DMPO_GLUE(MeshGeometryClass)
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public:
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GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/meshgeometry.h

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Original file line numberDiff line numberDiff line change
@@ -87,7 +87,7 @@ typedef Vector3i16 TriIndex;
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class MeshGeometryClass : public W3DMPO, public RefCountClass, public MultiListObjectClass
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{
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//W3DMPO_GLUE(MeshGeometryClass)
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W3DMPO_GLUE(MeshGeometryClass)
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public:
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