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[GEN][ZH] Fix use of uninitialized back-buffer surface pointer
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2 files changed

+2
-2
lines changed

2 files changed

+2
-2
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Generals/Code/Libraries/Source/WWVegas/WW3D2/dx8wrapper.cpp

+1-1
Original file line numberDiff line numberDiff line change
@@ -2403,7 +2403,7 @@ SurfaceClass * DX8Wrapper::_Get_DX8_Back_Buffer(unsigned int num)
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{
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DX8_THREAD_ASSERT();
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IDirect3DSurface8 * bb;
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IDirect3DSurface8 * bb=NULL;
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SurfaceClass *surf=NULL;
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DX8CALL(GetBackBuffer(num,D3DBACKBUFFER_TYPE_MONO,&bb));
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if (bb)

GeneralsMD/Code/Libraries/Source/WWVegas/WW3D2/dx8wrapper.cpp

+1-1
Original file line numberDiff line numberDiff line change
@@ -3161,7 +3161,7 @@ SurfaceClass * DX8Wrapper::_Get_DX8_Back_Buffer(unsigned int num)
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{
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DX8_THREAD_ASSERT();
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IDirect3DSurface8 * bb;
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IDirect3DSurface8 * bb=NULL;
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SurfaceClass *surf=NULL;
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DX8CALL(GetBackBuffer(num,D3DBACKBUFFER_TYPE_MONO,&bb));
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if (bb)

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