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GeneralsMD/Code/GameEngine/Source/Common
Generals/Code/GameEngine/Source/Common Expand file tree Collapse file tree 2 files changed +0
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lines changed Original file line number Diff line number Diff line change @@ -411,27 +411,6 @@ void GameEngine::init( int argc, char *argv[] )
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// load music dialog will still cause the game to quit.
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// m_quitting = FALSE;
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- // for fingerprinting, we need to ensure the presence of these files
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- AsciiString dirName;
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- dirName = TheArchiveFileSystem->getArchiveFilenameForFile (" generalsb.sec" );
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- if (dirName.compareNoCase (" gensec.big" ) != 0 )
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- {
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- DEBUG_LOG ((" generalsb.sec was not found in gensec.big - it was in '%s'\n " , dirName.str ()));
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- m_quitting = TRUE ;
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- }
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-
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- dirName = TheArchiveFileSystem->getArchiveFilenameForFile (" generalsa.sec" );
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- const char *noPath = dirName.reverseFind (' \\ ' );
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- if (noPath) {
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- dirName = noPath + 1 ;
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- }
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-
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- if (dirName.compareNoCase (" music.big" ) != 0 )
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- {
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- DEBUG_LOG ((" generalsa.sec was not found in music.big - it was in '%s'\n " , dirName.str ()));
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- m_quitting = TRUE ;
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- }
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-
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// initialize the MapCache
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TheMapCache = MSGNEW (" GameEngineSubsystem" ) MapCache;
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TheMapCache->updateCache ();
Original file line number Diff line number Diff line change @@ -575,33 +575,6 @@ void GameEngine::init( int argc, char *argv[] )
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// load music dialog will still cause the game to quit.
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// m_quitting = FALSE;
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- // for fingerprinting, we need to ensure the presence of these files
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-
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-
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- #if !defined(RTS_INTERNAL) && !defined(RTS_DEBUG)
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- AsciiString dirName;
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- dirName = TheArchiveFileSystem->getArchiveFilenameForFile (" generalsbzh.sec" );
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-
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- if (dirName.compareNoCase (" genseczh.big" ) != 0 )
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- {
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- DEBUG_LOG ((" generalsbzh.sec was not found in genseczh.big - it was in '%s'\n " , dirName.str ()));
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- m_quitting = TRUE ;
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- }
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-
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- dirName = TheArchiveFileSystem->getArchiveFilenameForFile (" generalsazh.sec" );
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- const char *noPath = dirName.reverseFind (' \\ ' );
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- if (noPath) {
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- dirName = noPath + 1 ;
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- }
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-
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- if (dirName.compareNoCase (" musiczh.big" ) != 0 )
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- {
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- DEBUG_LOG ((" generalsazh.sec was not found in musiczh.big - it was in '%s'\n " , dirName.str ()));
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- m_quitting = TRUE ;
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- }
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- #endif
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-
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-
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// initialize the MapCache
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TheMapCache = MSGNEW (" GameEngineSubsystem" ) MapCache;
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TheMapCache->updateCache ();
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