FSMStateIntegratedBT children #96
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I have a situation like this: is this a design decision that specifically this type can't have other types of children, like Timer, and therefore I should consider restructuring my scene? From the code I don't see a reason why I can't do this, but there has to be a reason why this warning is issued. |
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I don't see any problem as well. However I would not put any other nodes there simply for organization reasons. This is a personal preference tho, so you could just ignore the warning. Alternatively you can extend the FsmStateIntegratedBT and make your own "TimedIntegratedBT" class to integrate this logic inside the state note. |
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I don't see any problem as well. However I would not put any other nodes there simply for organization reasons. This is a personal preference tho, so you could just ignore the warning. Alternatively you can extend the FsmStateIntegratedBT and make your own "TimedIntegratedBT" class to integrate this logic inside the state note.