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update: 2.0.1
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README.md

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- ![Integration Icon](addons/behaviour_toolkit/icons/BTCompositeIntegration.svg) Nest Behaviour Trees inside State Machines and vice versa!
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- ![BLACKBOARD ICON](addons/behaviour_toolkit/icons/Blackboard.svg) Blackboard Resource
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- Editor Interface with shortcuts
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- [Templates](docs/documentation.md#using-script-templates) for easy extension and integration.
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- [Templates](docs/documentation.md#using-script-templates) for easy extension and integration
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- Example Scene
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When a new version is available on GitHub, the plugin will display a notification in the Toolbox!
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## Installation
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- Clone the `main` branch of this repository to your machine
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- Download the latest release from the [Godot Asset Lib](https://godotengine.org/asset-library/asset)
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- Add the `submodule` branch as [Git Submodule](https://git-scm.com/docs/git-submodule) to your own repo
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- The `submodule` branch is **always** up to date with `main` and will allow you to consistently use the newest version by `pulling`
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- If you are not confident in your CL skills, you can use a client like GitKraken to set this up
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## Usage
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Make sure the clones the `addons` and `script_templates` directories into your project.
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addons/behaviour_toolkit/plugin.cfg

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name="BehaviourToolkit"
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description="This plugin provides a set of tools to create custom and complex behaviour in the Godot 4.2 Game Engine."
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author="Pat & Contributors"
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version="2.0.0"
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version="2.0.1"
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script="plugin.gd"

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