diff --git a/Source/GameBaseFramework/Private/GameFeatures/GBFGameFeatureAction_StartGamePhase.cpp b/Source/GameBaseFramework/Private/GameFeatures/GBFGameFeatureAction_StartGamePhase.cpp index 4cb437d2..21d49740 100644 --- a/Source/GameBaseFramework/Private/GameFeatures/GBFGameFeatureAction_StartGamePhase.cpp +++ b/Source/GameBaseFramework/Private/GameFeatures/GBFGameFeatureAction_StartGamePhase.cpp @@ -27,7 +27,7 @@ void UGBFGameFeatureAction_StartGamePhase::AddToWorld( const FWorldContext & wor { for ( auto phase_soft_class : Phases ) { - if ( auto * phase_class = phase_soft_class.Get() ) + if ( auto * phase_class = phase_soft_class.LoadSynchronous() ) { phase_subsystem->StartPhase( phase_class ); }