diff --git a/Source/GameBaseFramework/Private/GameFramework/SaveGame/GBFSaveGameSubsystem.cpp b/Source/GameBaseFramework/Private/GameFramework/SaveGame/GBFSaveGameSubsystem.cpp index dea862d3..ef1320ec 100644 --- a/Source/GameBaseFramework/Private/GameFramework/SaveGame/GBFSaveGameSubsystem.cpp +++ b/Source/GameBaseFramework/Private/GameFramework/SaveGame/GBFSaveGameSubsystem.cpp @@ -39,13 +39,6 @@ namespace } } -void UGBFSaveGameSubsystem::Initialize( FSubsystemCollectionBase & collection ) -{ - Super::Initialize( collection ); - - auto * settings = GetDefault< UGBFSaveGameSettings >(); -} - void UGBFSaveGameSubsystem::NotifyPlayerAdded( ULocalPlayer * local_player ) { if ( PrimaryPlayer == nullptr ) diff --git a/Source/GameBaseFramework/Public/GameFramework/SaveGame/GBFSaveGameSubsystem.h b/Source/GameBaseFramework/Public/GameFramework/SaveGame/GBFSaveGameSubsystem.h index 2cb8a41f..a7dba817 100644 --- a/Source/GameBaseFramework/Public/GameFramework/SaveGame/GBFSaveGameSubsystem.h +++ b/Source/GameBaseFramework/Public/GameFramework/SaveGame/GBFSaveGameSubsystem.h @@ -32,8 +32,6 @@ class GAMEBASEFRAMEWORK_API UGBFSaveGameSubsystem : public UGameInstanceSubsyste GENERATED_BODY() public: - void Initialize( FSubsystemCollectionBase & collection ) override; - void NotifyPlayerAdded( ULocalPlayer * local_player ); UFUNCTION( BlueprintCallable )