diff --git a/Source/GameBaseFramework/Private/Characters/GBFSimpleCharacterWithAbilities.cpp b/Source/GameBaseFramework/Private/Characters/GBFSimpleCharacterWithAbilities.cpp index d5407b7c..3d95ad06 100644 --- a/Source/GameBaseFramework/Private/Characters/GBFSimpleCharacterWithAbilities.cpp +++ b/Source/GameBaseFramework/Private/Characters/GBFSimpleCharacterWithAbilities.cpp @@ -3,7 +3,7 @@ #include "GAS/Abilities/GBFAbilitySet.h" #include "GAS/Components/GBFAbilitySystemComponent.h" -AGBFSimpleCharacterWithAbilities::AGBFSimpleCharacterWithAbilities() +AGBFSimpleCharacterWithAbilities::AGBFSimpleCharacterWithAbilities( const FObjectInitializer & object_initializer ) { PrimaryActorTick.bCanEverTick = true; diff --git a/Source/GameBaseFramework/Public/Characters/GBFSimpleCharacterWithAbilities.h b/Source/GameBaseFramework/Public/Characters/GBFSimpleCharacterWithAbilities.h index 8c62e75e..794c9921 100644 --- a/Source/GameBaseFramework/Public/Characters/GBFSimpleCharacterWithAbilities.h +++ b/Source/GameBaseFramework/Public/Characters/GBFSimpleCharacterWithAbilities.h @@ -24,7 +24,7 @@ class GAMEBASEFRAMEWORK_API AGBFSimpleCharacterWithAbilities : public ACharacter GENERATED_BODY() public: - AGBFSimpleCharacterWithAbilities(); + explicit AGBFSimpleCharacterWithAbilities( const FObjectInitializer & object_initializer ); UAbilitySystemComponent * GetAbilitySystemComponent() const override; void PostInitializeComponents() override;