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Up till now, I observe three kinds of mulfunctions:
Type I: When no student is in sight, the Tricker stands forever and the info printed show that although the Tricker desires to go to a Classroom, no such behavior is observed. Now I speculate there might be bugs in Sanford's FindMoveNext() and/or Move(), which can also account for Students' mulfunctioning;
Type II: Mulfunction after the target Student Quits. I'm currently working on this one; in my local version, instead of a full screen of "UpdateState"s as in Type I, a Runtime Error occurs and warns that a subscript is out of range.
Type III: rare, but happens occasionally. Everything seems to be fine on the surface, but the Tricker stalls in the middle of Nowhere.
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