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Damage Take
TetraTheta edited this page Jan 30, 2023
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3 revisions
The player will take more damage than usual, multiplied by a certain value with a specific condition.
hardplus.damage-take
Damage multipliers must all be between 1 and 100.
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module.damage-take.modifier.default(2.5): Default/Fallback value of the damage multiplier. -
module.damage-take.modifier.player(2.5): Applied when the player is taking damage from another player. -
module.damage-take.modifier.melee(2.5): Applied when the player is taking damage as melee damage. -
module.damage-take.modifier.fall(2.5): Applied when the player is taking fall damage. -
module.damage-take.modifier.magic(2.5): Applied when the player is taking magic damage.
This includes potion, dragon breath etc. If the value is higher than1, the player can die from Poison effect. -
module.damage-take.modifier.environment(2.5): Applied when the player is taking damage from the environment like Cactus. -
module.damage-take.modifier.mob.passive(2.5): Applied when the player is taking damage from passive mob like animals. -
module.damage-take.modifier.mob.hostile.default(2.5): Default/Fallback value when taking damage from hostile mob. -
module.damage-take.modifier.mob.hostile.zombie(2.5): Applied when the player is taking damage from Zombie-like mob. -
module.damage-take.modifier.mob.hostile.skeleton(2.5): Applied when the player is taking damage from Skeleton-like mob.
This includes Wither Skeleton too! -
module.damage-take.modifier.mob.hostile.enderman(2.5): Applied when the player is taking damage from Enderman.
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