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Damage Take

TetraTheta edited this page Jan 30, 2023 · 3 revisions

The player will take more damage than usual, multiplied by a certain value with a specific condition.

Permission

hardplus.damage-take

Config

Damage multipliers must all be between 1 and 100.

  • module.damage-take.modifier.default (2.5): Default/Fallback value of the damage multiplier.
  • module.damage-take.modifier.player (2.5): Applied when the player is taking damage from another player.
  • module.damage-take.modifier.melee (2.5): Applied when the player is taking damage as melee damage.
  • module.damage-take.modifier.fall (2.5): Applied when the player is taking fall damage.
  • module.damage-take.modifier.magic (2.5): Applied when the player is taking magic damage.
    This includes potion, dragon breath etc. If the value is higher than 1, the player can die from Poison effect.
  • module.damage-take.modifier.environment (2.5): Applied when the player is taking damage from the environment like Cactus.
  • module.damage-take.modifier.mob.passive (2.5): Applied when the player is taking damage from passive mob like animals.
  • module.damage-take.modifier.mob.hostile.default (2.5): Default/Fallback value when taking damage from hostile mob.
  • module.damage-take.modifier.mob.hostile.zombie (2.5): Applied when the player is taking damage from Zombie-like mob.
  • module.damage-take.modifier.mob.hostile.skeleton (2.5): Applied when the player is taking damage from Skeleton-like mob.
    This includes Wither Skeleton too!
  • module.damage-take.modifier.mob.hostile.enderman (2.5): Applied when the player is taking damage from Enderman.

Video

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