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CHANGELOG.md

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# Version 4.0 (Komekko), --.--.----
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# Version 4.0 (Komekko), 22.01.2021
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- Added Texel project
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- Adjusted search parameters
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- Adjusted evaluation parameters
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- Fixed reduntant saving of transposition table entries
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- Added new formulas calculating reduction for LMR and NW pruning
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- Added a new way of building Piece-Square tables, better for tuning
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- Improved threefold repetition detection
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- Added check extension
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- Added check detection in quiescence search
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- Added evasion moves generator
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- Added static null-move pruning
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- Added futility pruning
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- Added new formulas calculating reduction for LMR and null move pruning
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- Added a new way of building Piece-Square tables, better for tuning
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- Fixed reduntant saving of transposition table entries
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- Adjusted search parameters
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- Adjusted evaluation parameters
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- Improved threefold repetition detection
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- Updated .NET runtime version to 5.0.102
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# Version 3.0 (Luna), 12.12.2020

Cosette/Interactive/InteractiveConsole.cs

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var runtimeVersion = $"{Environment.Version.Major}.{Environment.Version.Minor}.{Environment.Version.Build}";
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var executableHash = GetExecutableHash();
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Console.WriteLine($"Cosette v4.0 (Komekko), 12.12.2020 @ {Environment.OSVersion} (.NET Core {runtimeVersion})");
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Console.WriteLine($"Cosette v4.0 (Komekko), 22.01.2021 @ {Environment.OSVersion} (.NET Core {runtimeVersion})");
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Console.WriteLine("Distributed under AGPL license, homepage and source code: https://github.com/Tearth/Cosette");
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Console.WriteLine($"Executable hash: {executableHash}");
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Console.WriteLine();

README.md

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# Cosette
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**Current version: v3.0 (Luna), 12.12.2020**
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**Current version: v4.0 (Komekko), 22.01.2021**
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An UCI-compliant chess engine written in C# for .NET Core platform, with **[an official profile on CCRL](http://ccrl.chessdom.com/ccrl/404/cgi/compare_engines.cgi?family=Cosette&print=Rating+list&print=Results+table&print=LOS+table&print=Ponder+hit+table&print=Eval+difference+table&print=Comopp+gamenum+table&print=Overlap+table&print=Score+with+common+opponents)** (Computer Chess Rating Lists) where you can check the best strength estimation. Feel free to visit **[a dedicated forum thread](http://kirill-kryukov.com/chess/discussion-board/viewtopic.php?f=7&t=12402)** for Cosette releases and discussions!
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![Cosette interactive console example](https://i.imgur.com/2cSfVBR.png)
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![Cosette interactive console example](https://i.imgur.com/nwPkim6.png)
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On the table below you can see how engines' strength was changing with the versions. Take note that usually the latest one has an estimated value, which will be updated later to a more concrete result.
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| Version | Release date | ELO | Main changes |
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|------------------------------------------------------------------------|--------------|-------| ------------ |
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| [v4.0 (Komekko)](https://github.com/Tearth/Cosette/releases/tag/v4.0) | --.--.2020 | 2300* | Futility pruning, static null-move pruning, evasion move generator, check extensions, adjusted parameters of search and evaluation.
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| [v4.0 (Komekko)](https://github.com/Tearth/Cosette/releases/tag/v4.0) | 22.01.2021 | 2300* | Futility pruning, static null-move pruning, evasion move generator, check extensions, adjusted parameters of search and evaluation. |
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| [v3.0 (Luna)](https://github.com/Tearth/Cosette/releases/tag/v3.0) | 12.12.2020 | 2086 | Multi-stage move generation and move ordering, internal iterative deepening, SEE pruning in quiescence search. New evaluation function for fianchetto. |
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| [v2.0 (Darkness)](https://github.com/Tearth/Cosette/releases/tag/v2.0) | 19.10.2020 | 1985 | A bunch of improvements for transposition tables, time management and move ordering. New evaluation functions: pawn shield, bishop pair, doubled rooks, a rook on the open file. |
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| [v1.0 (Aqua)](https://github.com/Tearth/Cosette/releases/tag/v1.0) | 19.09.2020 | 1875 | Initial release. |

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