This repository was archived by the owner on Nov 1, 2020. It is now read-only.

Description
Is your request related to a problem? Please describe.
Most d3d12 functions don't do error checking.
Describe the solution you'd like
For example mapping a buffer should use a function similar to Microsoft example code (ThrowIfError). Turning a HRESULT and outputting it to log.
Describe alternatives you've considered
Additional context
N.A.