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Copy file name to clipboardExpand all lines: src/BizHawk.Emulation.Cores/Computers/Doom/DSDA.ISettable.cs
+15-10Lines changed: 15 additions & 10 deletions
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@@ -259,6 +259,11 @@ public class DoomSyncSettings
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[DefaultValue(true)]
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publicboolAlwaysRun{get;set;}
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[DisplayName("Render Wipescreen")]
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[Description("Enables screen melt - an effect seen when Doom changes scene, for example, when starting or exiting a level.")]
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[DefaultValue(true)]
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publicboolRenderWipescreen{get;set;}
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[DisplayName("Turning Resolution")]
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[Description("\"Shorttics\" refers to decreased turning resolution used for demos. \"Longtics\" refers to the regular turning resolution outside of a demo-recording environment.")]
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[DefaultValue(TurningResolution.Longtics)]
@@ -313,16 +318,16 @@ public CInterface.InitSettings GetNativeSettings(GameInfo game)
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{
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returnnewCInterface.InitSettings
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{
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_Player1Present=Player1Present?1:0,
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_Player2Present=Player2Present?1:0,
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_Player3Present=Player3Present?1:0,
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_Player4Present=Player4Present?1:0,
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_Player1Class=(int)Player1Class,
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_Player2Class=(int)Player2Class,
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_Player3Class=(int)Player3Class,
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_Player4Class=(int)Player4Class,
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_PreventLevelExit=PreventLevelExit?1:0,
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_PreventGameEnd=PreventGameEnd?1:0
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Player1Present=Player1Present?1:0,
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Player2Present=Player2Present?1:0,
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Player3Present=Player3Present?1:0,
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Player4Present=Player4Present?1:0,
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Player1Class=(int)Player1Class,
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Player2Class=(int)Player2Class,
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Player3Class=(int)Player3Class,
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Player4Class=(int)Player4Class,
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PreventLevelExit=PreventLevelExit?1:0,
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PreventGameEnd=PreventGameEnd?1:0
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// MouseRunSensitivity is handled at Bizhawk level
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// MouseTurnSensitivity is handled at Bizhawk level
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