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a14 - Added a SyphonServerAlphaOne script to optionally set alpha == 1 for the Syphon Server RenderTexture.
1 parent aa712b6 commit 9ec32cd

28 files changed

+123
-30
lines changed

Syphon Implementations/Unity3D/Unity3D-3_5/Read Me.rtf

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{\rtf1\ansi\ansicpg1252\cocoartf1187\cocoasubrtf390
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\cocoascreenfonts1{\fonttbl\f0\fnil\fcharset0 HelveticaNeue;}
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{\colortbl;\red255\green255\blue255;}
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\paperw11904\paperh16836\margl1440\margr1440\vieww10800\viewh8400\viewkind0
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\paperw11905\paperh16837\margl1440\margr1440\vieww10800\viewh8400\viewkind0
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\pardirnatural
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\f0\fs36 \cf0 Syphon for Unity Pro 4.0 \
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\pardirnatural
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\fs20 \cf0 1.0 Public Beta 2 a13
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\fs20 \cf0 1.0 Public Beta 2 a14
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\fs36 \
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\pardirnatural
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@@ -56,6 +56,8 @@ Syphon Server:
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\b0 \
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if you want to output a custom resolution video texture (i.e., 3072x768 for a triplehead, etc) add a SyphonServerTextureCustomResolution to the main camera in your scene. If you want a quick way to use Unity as a control surface, where its GUI is only visible inside the Unity app itself, additionally take a look at the code in ControlSurfaceExample. See the unity scene SyphonServerCustomResolution.unity for a demo.\
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\
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If you don't care about the alpha channel, and want to ensure your Syphon output texture looks the same as it does in the Unity game view, put a SyphonServerAlphaOne script on the camera.\
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\
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\b SyphonClient:
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\b0 \
@@ -66,20 +68,21 @@ if you want to use a Projector as a Syphon client, add the SyphonClientTexturePr
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\b0 \
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Take a look at the code in SyphonClientTexture.cs's ApplyTexture() method to see how to add additional functionality- adding the texture to projectors, bump maps, etc.\
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\
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ri-2496\pardirnatural\qj
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ri-2495\pardirnatural\qj
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\cf0 Syphon for Unity is published under a BSD license. See the included License.txt file.\
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\
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Syphon for Unity3D - Brian Chasalow (Unity 3D integration and scripting), Tom Butterworth (bangnoise) and Anton Marini (vade).\
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\
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ri-2496\pardirnatural\qj
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ri-2495\pardirnatural\qj
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{\field{\*\fldinst{HYPERLINK "http://syphon.v002.info"}}{\fldrslt \cf0 http://syphon.v002.info }}\
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\
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ri-2496\pardirnatural\qj
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ri-2495\pardirnatural\qj
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\b \cf0 Release Notes:\
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ri-2496\pardirnatural\qj
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ri-2495\pardirnatural\qj
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\b0 \cf0 a13: fix SyphonClientObject issue with not rendering under rare instances due to cachedTexID == 0
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\b0 \cf0 a14: added a SyphonServerAlphaOne script to optionally set alpha == 1 for the Syphon Server RenderTexture.\
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a13: fix SyphonClientObject issue with not rendering under rare instances due to cachedTexID == 0
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\b \
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\b0 a12: added SyphonClientTextureProjector script, and made it so that SyphonClientTexture adds the mainTexture on all materials on a gameObject, not just the first\

Syphon Implementations/Unity3D/Unity3D-3_5/SyphonUnityExample/Assembly-CSharp-Editor-vs.csproj

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<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<BaseDirectory>Assets</BaseDirectory>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_2_2;UNITY_4_2;UNITY_64;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX</DefineConstants>
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<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_0;UNITY_4_3;UNITY_64;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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<Reference Include="System" />
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<Reference Include="System.XML" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="UnityEngine">
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<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
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</Reference>
@@ -56,6 +58,7 @@
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<None Include="Assets\Resources\SyphonShaders\AlphaTest-Glossy01.shader" />
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<None Include="Assets\Resources\SyphonShaders\Particle MultiplyDouble.shader" />
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<None Include="Assets\Resources\SyphonShaders\Particle AddMultiply.shader" />
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<None Include="Assets\Resources\AlphaOne.shader" />
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<None Include="Assets\Resources\SyphonShaders\SyphonProjector.shader" />
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<None Include="Assets\Resources\SyphonShaders\Particle Alpha BlendDepthtestOff.shader" />
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<None Include="Assets\Resources\SyphonShaders\SyphonSkybox.shader" />

Syphon Implementations/Unity3D/Unity3D-3_5/SyphonUnityExample/Assembly-CSharp-Editor.csproj

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<AssemblyName>Assembly-CSharp-Editor</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<BaseDirectory>Assets</BaseDirectory>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_2_2;UNITY_4_2;UNITY_64;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX</DefineConstants>
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<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_0;UNITY_4_3;UNITY_64;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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<Reference Include="System" />
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<Reference Include="System.XML" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="UnityEngine">
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<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
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</Reference>
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<None Include="Assets\Resources\SyphonShaders\AlphaTest-Glossy01.shader" />
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<None Include="Assets\Resources\SyphonShaders\Particle MultiplyDouble.shader" />
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<None Include="Assets\Resources\SyphonShaders\Particle AddMultiply.shader" />
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<None Include="Assets\Resources\AlphaOne.shader" />
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<None Include="Assets\Resources\SyphonShaders\SyphonProjector.shader" />
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<None Include="Assets\Resources\SyphonShaders\Particle Alpha BlendDepthtestOff.shader" />
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<None Include="Assets\Resources\SyphonShaders\SyphonSkybox.shader" />

Syphon Implementations/Unity3D/Unity3D-3_5/SyphonUnityExample/Assembly-CSharp-firstpass-vs.csproj

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<AssemblyName>Assembly-CSharp-firstpass</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<BaseDirectory>Assets</BaseDirectory>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_2_2;UNITY_4_2;UNITY_64;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX</DefineConstants>
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<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_0;UNITY_4_3;UNITY_64;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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<Reference Include="System" />
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<Reference Include="System.XML" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="UnityEngine">
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<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
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</Reference>
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<Compile Include="Assets\Plugins\SyphonObject\SyphonServerObject.cs" />
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<Compile Include="Assets\Plugins\SyphonTexture-AdvancedUsers\ControlSurfaceExample.cs" />
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<Compile Include="Assets\Plugins\SyphonTexture-AdvancedUsers\SyphonClientTextureProjector.cs" />
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<Compile Include="Assets\Plugins\SyphonTexture-AdvancedUsers\SyphonServerAlphaOne.cs" />
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<Compile Include="Assets\Plugins\SyphonTexture-AdvancedUsers\SyphonServerTextureCustomResolution.cs" />
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<Compile Include="Assets\Plugins\SyphonTexture\SyphonClientTexture.cs" />
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<Compile Include="Assets\Plugins\SyphonTexture\SyphonServerTexture.cs" />
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<None Include="Assets\Resources\SyphonShaders\AlphaTest-Glossy01.shader" />
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<None Include="Assets\Resources\SyphonShaders\Particle MultiplyDouble.shader" />
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<None Include="Assets\Resources\SyphonShaders\Particle AddMultiply.shader" />
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<None Include="Assets\Resources\AlphaOne.shader" />
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<None Include="Assets\Resources\SyphonShaders\SyphonProjector.shader" />
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<None Include="Assets\Resources\SyphonShaders\Particle Alpha BlendDepthtestOff.shader" />
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<None Include="Assets\Resources\SyphonShaders\SyphonSkybox.shader" />

Syphon Implementations/Unity3D/Unity3D-3_5/SyphonUnityExample/Assembly-CSharp-firstpass.csproj

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<AssemblyName>Assembly-CSharp-firstpass</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<BaseDirectory>Assets</BaseDirectory>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_2_2;UNITY_4_2;UNITY_64;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX</DefineConstants>
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<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_0;UNITY_4_3;UNITY_64;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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<Reference Include="System" />
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<Reference Include="System.XML" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="UnityEngine">
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<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
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</Reference>
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<Compile Include="Assets\Plugins\SyphonObject\SyphonServerObject.cs" />
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<Compile Include="Assets\Plugins\SyphonTexture-AdvancedUsers\ControlSurfaceExample.cs" />
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<Compile Include="Assets\Plugins\SyphonTexture-AdvancedUsers\SyphonClientTextureProjector.cs" />
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<Compile Include="Assets\Plugins\SyphonTexture-AdvancedUsers\SyphonServerAlphaOne.cs" />
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<Compile Include="Assets\Plugins\SyphonTexture-AdvancedUsers\SyphonServerTextureCustomResolution.cs" />
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<Compile Include="Assets\Plugins\SyphonTexture\SyphonClientTexture.cs" />
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<Compile Include="Assets\Plugins\SyphonTexture\SyphonServerTexture.cs" />
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<None Include="Assets\Resources\SyphonShaders\AlphaTest-Glossy01.shader" />
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<None Include="Assets\Resources\SyphonShaders\Particle MultiplyDouble.shader" />
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<None Include="Assets\Resources\SyphonShaders\Particle AddMultiply.shader" />
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<None Include="Assets\Resources\AlphaOne.shader" />
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<None Include="Assets\Resources\SyphonShaders\SyphonProjector.shader" />
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<None Include="Assets\Resources\SyphonShaders\Particle Alpha BlendDepthtestOff.shader" />
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<None Include="Assets\Resources\SyphonShaders\SyphonSkybox.shader" />

Syphon Implementations/Unity3D/Unity3D-3_5/SyphonUnityExample/Assembly-UnityScript-firstpass-vs.unityproj

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<AssemblyName>Assembly-UnityScript-firstpass</AssemblyName>
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<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<BaseDirectory>Assets</BaseDirectory>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_TERRAIN;ENABLE_SUBSTANCE;ENABLE_GENERICS;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_2_2;UNITY_4_2;UNITY_64;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX</DefineConstants>
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<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;ENABLE_WEBCAM;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_0;UNITY_4_3;UNITY_64;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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<Reference Include="System" />
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<Reference Include="System.XML" />
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="UnityEngine">
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<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
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</Reference>
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<None Include="Assets\Resources\SyphonShaders\AlphaTest-Glossy01.shader" />
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<None Include="Assets\Resources\SyphonShaders\Particle MultiplyDouble.shader" />
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<None Include="Assets\Resources\SyphonShaders\Particle AddMultiply.shader" />
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<None Include="Assets\Resources\AlphaOne.shader" />
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<None Include="Assets\Resources\SyphonShaders\SyphonProjector.shader" />
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<None Include="Assets\Resources\SyphonShaders\Particle Alpha BlendDepthtestOff.shader" />
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<None Include="Assets\Resources\SyphonShaders\SyphonSkybox.shader" />

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