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da fuq how did that line get in there. a11 for realz.
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Syphon Implementations/Unity3D/Unity3D-3_5/SyphonUnityExample/Assets/Plugins/SyphonTexture/SyphonServerTexture.cs

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@@ -24,7 +24,6 @@ DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDERS BE LIABLE FOR ANY
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SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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#if UNITY_STANDALONE_OSX
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//This script should be applied to any camera in the scene, and lets you host a syphon server.
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//you may optionally use public variable renderGUI to show the GUI rendered by the camera.
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}
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}
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#endif // UNITY_STANDALONE_OSX

Syphon Implementations/Unity3D/Unity3D-3_5/SyphonUnityExample/SyphonUnityExample-csharp.sln

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@@ -23,7 +23,7 @@ Global
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(MonoDevelopProperties) = preSolution
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GlobalSection(MonoDevelopProperties) = preSolution
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StartupItem = Assembly-CSharp.csproj
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Policies = $0
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$0.TextStylePolicy = $1

Syphon Implementations/Unity3D/Unity3D-3_5/SyphonUnityExample/SyphonUnityExample.sln

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@@ -29,7 +29,7 @@ Global
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(MonoDevelopProperties) = preSolution
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GlobalSection(MonoDevelopProperties) = preSolution
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StartupItem = Assembly-CSharp.csproj
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Policies = $0
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$0.TextStylePolicy = $1

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