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versioning update for a17
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8 files changed

+68
-56
lines changed

Syphon Implementations/Unity3D/Unity3D-3_5/Read Me.rtf

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{\rtf1\ansi\ansicpg1252\cocoartf1187\cocoasubrtf390
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{\rtf1\ansi\ansicpg1252\cocoartf1348\cocoasubrtf170
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\cocoascreenfonts1{\fonttbl\f0\fnil\fcharset0 HelveticaNeue;}
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{\colortbl;\red255\green255\blue255;}
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\pardirnatural
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\f0\fs36 \cf0 Syphon for Unity Pro 4.0 \
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\pardirnatural
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\fs20 \cf0 1.0 Public Beta 2 a14
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\fs20 \cf0 1.0 Public Beta 2 a17
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\fs36 \
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\pardirnatural
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@@ -68,20 +68,29 @@ if you want to use a Projector as a Syphon client, add the SyphonClientTexturePr
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\b0 \
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Take a look at the code in SyphonClientTexture.cs's ApplyTexture() method to see how to add additional functionality- adding the texture to projectors, bump maps, etc.\
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\
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ri-2495\pardirnatural\qj
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ri-2500\pardirnatural\qj
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\cf0 Syphon for Unity is published under a BSD license. See the included License.txt file.\
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\
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Syphon for Unity3D - Brian Chasalow (Unity 3D integration and scripting), Tom Butterworth (bangnoise) and Anton Marini (vade).\
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\
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ri-2495\pardirnatural\qj
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ri-2500\pardirnatural\qj
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{\field{\*\fldinst{HYPERLINK "http://syphon.v002.info"}}{\fldrslt \cf0 http://syphon.v002.info }}\
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\
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ri-2495\pardirnatural\qj
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ri-2500\pardirnatural\qj
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\b \cf0 Release Notes:\
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ri-2495\pardirnatural\qj
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ri-2500\pardirnatural\qj
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\b0 \cf0 a14: added a SyphonServerAlphaOne script to optionally set alpha == 1 for the Syphon Server RenderTexture.\
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\b0 \cf0 a17: fixes for Unity 5.2 using new plugin API, avoids flickering
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\b \
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\b0 a16: bugfix for Oculus support in builds
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\b \
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\b0 a15: Oculus DK2 Support
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\b \
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\b0 a14: added a SyphonServerAlphaOne script to optionally set alpha == 1 for the Syphon Server RenderTexture.\
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a13: fix SyphonClientObject issue with not rendering under rare instances due to cachedTexID == 0
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\b \
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Syphon Implementations/Unity3D/Unity3D-3_5/SyphonUnityExample/Assembly-CSharp-Editor.csproj

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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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<Reference Include="System.Core" />
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<Reference Include="System.Xml.Linq" />
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<Reference Include="UnityEngine">
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<HintPath>/Applications/Unity5.2.1p3/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
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<HintPath>/Applications/Unity5.2.ffff/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
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<Reference Include="UnityEditor">
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<HintPath>/Applications/Unity5.2.1p3/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
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<HintPath>/Applications/Unity5.2.ffff/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
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</Reference>
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<ItemGroup>
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<None Include="Assets\Resources\AlphaOne.shader" />
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<None Include="Assets\Resources\Unlit-Safe.shader" />
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<Reference Include="Assembly-UnityScript-firstpass">
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<HintPath>/Users/home/SyphonUnity3D/Syphon Implementations/Unity3D/Unity3D-3_5/SyphonUnityExample/Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll</HintPath>
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<HintPath>/Users/bctrashcan/GIT_REPOS/Unity3D/Syphon Implementations/Unity3D/Unity3D-3_5/SyphonUnityExample/Library/ScriptAssemblies/Assembly-UnityScript-firstpass.dll</HintPath>
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</Reference>
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<Reference Include="UnityEngine.Networking">
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<HintPath>/Applications/Unity5.2.1p3/Unity.app/Contents/UnityExtensions/Unity/Networking/UnityEngine.Networking.dll</HintPath>
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<Reference Include="UnityEngine.Advertisements">
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<HintPath>/Applications/Unity5.2.ffff/Unity.app/Contents/UnityExtensions/Unity/Advertisements/UnityEngine.Advertisements.dll</HintPath>
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</Reference>
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<Reference Include="UnityEditor.Networking">
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<HintPath>/Applications/Unity5.2.1p3/Unity.app/Contents/UnityExtensions/Unity/Networking/Editor/UnityEditor.Networking.dll</HintPath>
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<Reference Include="UnityEditor.Advertisements">
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<HintPath>/Applications/Unity5.2.ffff/Unity.app/Contents/UnityExtensions/Unity/Advertisements/Editor/UnityEditor.Advertisements.dll</HintPath>
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<Reference Include="UnityEngine.UI">
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<HintPath>/Applications/Unity5.2.1p3/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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<HintPath>/Applications/Unity5.2.ffff/Unity.app/Contents/UnityExtensions/Unity/GUISystem/UnityEngine.UI.dll</HintPath>
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<Reference Include="UnityEditor.UI">
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</Reference>
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<Reference Include="UnityEditor.Networking">
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<Reference Include="UnityEngine.Analytics">
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<HintPath>/Applications/Unity5.2.ffff/Unity.app/Contents/UnityExtensions/Unity/UnityAnalytics/UnityEngine.Analytics.dll</HintPath>
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<Reference Include="UnityEditor.Graphs">
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<HintPath>/Applications/Unity5.2.1p3/Unity.app/Contents/Frameworks/Managed/UnityEditor.Graphs.dll</HintPath>
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<HintPath>/Applications/Unity5.2.ffff/Unity.app/Contents/Frameworks/Managed/UnityEditor.Graphs.dll</HintPath>
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<Reference Include="UnityEditor.Android.Extensions">
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<HintPath>/Applications/Unity5.2.1p3/Unity.app/Contents/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
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<HintPath>/Applications/Unity5.2.ffff/Unity.app/Contents/PlaybackEngines/AndroidPlayer/UnityEditor.Android.Extensions.dll</HintPath>
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<Reference Include="UnityEditor.iOS.Extensions">
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<HintPath>/Applications/Unity5.2.1p3/Unity.app/Contents/PlaybackEngines/iOSSupport/UnityEditor.iOS.Extensions.dll</HintPath>
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<Reference Include="UnityEditor.SamsungTV.Extensions">
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<HintPath>/Applications/Unity5.2.ffff/Unity.app/Contents/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll</HintPath>
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<HintPath>/Applications/Unity5.2.1p3/Unity.app/Contents/PlaybackEngines/MacStandaloneSupport/UnityEditor.OSXStandalone.Extensions.dll</HintPath>
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<ItemGroup>

Syphon Implementations/Unity3D/Unity3D-3_5/SyphonUnityExample/Assembly-CSharp-firstpass.csproj

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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>Temp\bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE;UNITY_5_2_1;UNITY_5_2;UNITY_5;ENABLE_NEW_BUGREPORTER;ENABLE_2D_PHYSICS;ENABLE_4_6_FEATURES;ENABLE_AUDIO;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_DUCK_TYPING;ENABLE_FRAME_DEBUGGER;ENABLE_GENERICS;ENABLE_HOME_SCREEN;ENABLE_IMAGEEFFECTS;ENABLE_LIGHT_PROBES_LEGACY;ENABLE_MICROPHONE;ENABLE_MULTIPLE_DISPLAYS;ENABLE_PHYSICS;ENABLE_PLUGIN_INSPECTOR;ENABLE_SHADOWS;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_RAKNET;ENABLE_UNET;ENABLE_UNITYEVENTS;ENABLE_VR;ENABLE_WEBCAM;ENABLE_WWW;ENABLE_CLOUD_SERVICES;ENABLE_CLOUD_SERVICES_ADS;ENABLE_CLOUD_HUB;ENABLE_CLOUD_PROJECT_ID;ENABLE_CLOUD_SERVICES_ANALYTICS;ENABLE_CLOUD_SERVICES_UNET;ENABLE_CLOUD_SERVICES_BUILD;ENABLE_CLOUD_LICENSE;ENABLE_EDITOR_METRICS;ENABLE_REFLECTION_BUFFERS;INCLUDE_DYNAMIC_GI;INCLUDE_GI;INCLUDE_IL2CPP;INCLUDE_DIRECTX12;PLATFORM_SUPPORTS_MONO;RENDER_SOFTWARE_CURSOR;ENABLE_LOCALIZATION;ENABLE_ANDROID_ATLAS_ETC1_COMPRESSION;UNITY_STANDALONE_OSX;UNITY_STANDALONE;ENABLE_SUBSTANCE;ENABLE_GAMECENTER;ENABLE_TEXTUREID_MAP;ENABLE_RUNTIME_GI;ENABLE_MOVIES;ENABLE_NETWORK;ENABLE_CRUNCH_TEXTURE_COMPRESSION;ENABLE_LOG_MIXED_STACKTRACE;ENABLE_UNITYWEBREQUEST;ENABLE_WEBSOCKET_HOST;ENABLE_MONO;ENABLE_PROFILER;UNITY_ASSERTIONS;UNITY_EDITOR;UNITY_EDITOR_64;UNITY_EDITOR_OSX;UNITY_TEAM_LICENSE;UNITY_PRO_LICENSE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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<NoWarn>0169</NoWarn>
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<Reference Include="System.Core" />
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<Compile Include="Assets\Plugins\SyphonTexture\SyphonServerTexture.cs" />
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Syphon Implementations/Unity3D/Unity3D-3_5/SyphonUnityExample/Assets/Read Me.rtf

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{\rtf1\ansi\ansicpg1252\cocoartf1343\cocoasubrtf160
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{\rtf1\ansi\ansicpg1252\cocoartf1348\cocoasubrtf170
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\f0\fs36 \cf0 Syphon for Unity Pro 4.0 \
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\pardirnatural
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\fs20 \cf0 1.0 Public Beta 2 a16
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\fs20 \cf0 1.0 Public Beta 2 a17
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\fs36 \
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\pardirnatural
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@@ -81,7 +81,10 @@ Syphon for Unity3D - Brian Chasalow (Unity 3D integration and scripting), Tom Bu
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\b \cf0 Release Notes:\
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\pard\tx566\tx1133\tx1700\tx2267\tx2834\tx3401\tx3968\tx4535\tx5102\tx5669\tx6236\tx6803\ri-2500\pardirnatural\qj
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\b0 \cf0 a16: bugfix for Oculus support in builds
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\b0 \cf0 a17: fixes for Unity 5.2 using new plugin API, avoids flickering
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\b \
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\b0 a16: bugfix for Oculus support in builds
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\b \
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\b0 a15: Oculus DK2 Support

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