Power Star Return Cutscene Issues. #167
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Path ID -2 corresponds to ReturnPathId in a given zone's ChangeSceneListInfo. If the path doesn't exist, the game will crash. To assign a Return path a camera, you need to use the Path Arguments of the return path to declare the camera ID and number of cameras. |
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Well how do I set up different cameras for the return path? Is it like the
Grand Star Return with the stop motion type?
…On Tue, Mar 18, 2025 at 8:11 PM Super Hackio ***@***.***> wrote:
Path ID -2 corresponds to ReturnPathId in a given zone's
ChangeSceneListInfo. If the path doesn't exist, the game will crash.
To assign a Return path a camera, you need to use the Path Arguments of
the return path to declare the camera ID and number of cameras.
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Oh okay, thank you
…On Mon, Mar 31, 2025 at 5:23 AM BlueXD ***@***.***> wrote:
yes.
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I have made an issue for this but I feel like I could make this a lot more descriptive. So, I have two issues for the power star return cutscenes. 1. When I set the path id to -2, the game crashes when selecting a save file and gives me an isi exception. 2. When Mario returns to the hub world after I do the cutscene, the camera faces him to the side and he profiles the camera. This happens no matter what the path id is so idk if my camera’s are messed up or something. Can someone please make cameras for this and add them to the id assistant in Launch Cam Plus?
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